$14.99 (−40%)Reverse Collapse: Code Name Bakery Outnumbered, Outplanned, Unstoppable
Lead Agent Mendo and the enigmatic Jefuty through a grim tactical campaign where clever gadget use and careful planning beat raw firepower, across a long story with multiple endings.
Is Reverse Collapse: Code Name Bakery worth it?
Reverse Collapse: Code Name Bakery is worth it if…
- you want a tactical RPG where careful planning and item use beat raw firepower
- you like long, grim stories and don't mind stretches of cutscenes between battles
- you enjoy missions that play like puzzles, with one clean solution to find
- you're new to the Girls' Frontline world: the story stands on its own
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Outnumbered, outgunned, never out of options
You rarely have the numbers. URNC patrols come in waves while your squad counts a handful of characters, each with their own skills and role. What evens the odds is preparation: a deep item system of grenades, mines, turrets and more, most of it cheap to craft and genuinely useful. The game is built to make you spend that gear, not hoard it. A fight often starts with a look at the map and a simple question: how does anyone survive this? When the plan comes together and the last enemy drops, it feels earned. That said, the tactical AI is simple, so battles play out more like puzzles than duels against a clever opponent.
Sixty stages, sixty different problems
Every map here is handcrafted, and it shows. One mission is a pitched defense, the next a stealth run past tripwires and searchlights, the next a boss with its own trick to figure out. Victory conditions keep shifting, and the coveted S-rank demands you plan for all of them at once. The stealth and puzzle missions are the divisive part: they often have one intended solution and little room for error, which some players find tedious. Others love the moment the designer's logic clicks and you slip through several enemy sight lines in a single turn.
How long does the campaign take?
How long does the campaign take?
Longer than the stage count suggests. The 60+ missions add up to a campaign that runs roughly 80 to 100 hours on a first playthrough, and that is before a second run for the other endings, the 2092R side content and full collection. It is one continuous story, not padding stretched across playthroughs.
Do you need to know Girls' Frontline first?
No. The game is set 30 years after Girls' Frontline and remakes an older title, but it works as a standalone story. Familiar faces and items appear as hidden collectibles for series fans, and knowing the wider world adds flavor, not required context. New players can go in blind.
How dark does the story get?
Bleak. This is a war story with heavy losses, gore and psychological horror, told across a script of over 300,000 words with full voice acting in Japanese. The tone stays grim for most of the ride, and the multiple endings include one that hits harder than the rest. If long, sad stories are your thing, few games commit like this one.
Can you play it casually?
To an extent. Easier difficulties soften the combat for a more relaxed run, and quick saves let you retry turns freely. What does not change is the structure: long story stretches between missions, and stealth and puzzle stages that demand precision no matter the difficulty. If you want a light pick-up-and-play game, this is not it.

















