Reventure artwork$12.3495%

Reventure 100 ways to fail gloriously

A pixel art adventure about a wannabe hero with one job: rescue the princess. Reventure has other plans. Every choice, mistake and dumb idea leads to one of 100 endings, and dying is just another way to finish. Short runs, silly deaths, secrets everywhere, and a world that remembers what you did.

Is Reventure worth it?

Reventure is worth it if…

  • you like games where doing the wrong thing is the whole point
  • you want short runs that each end differently
  • you enjoy pixel art worlds stuffed with secrets and pop-culture jokes
  • you would rather stab the king than rescue the princess, just to see what happens
  • you like a checklist of 100 things to slowly tick off

Screenshots

One hundred endings, and failure counts

You wake up as a hero who is supposed to save a princess from a Dark Lord. That is the plan, anyway. Grab the sword from the stone, or sell it, or stab the king with it. Every decision routes you to a different ending, and there are 100 of them. Most endings you will stumble into just by messing around. A few demand actual planning, which is where the "aha" moments live. The hunt for the real ending, if there is one, is the mystery that keeps a run going.

A world that changes with you

The map stays put between runs, but you and the world both carry scars. End a run in a dragon's flame and the next hero starts with scorched skin. Chop a shop sign in half and the two planks on the ground still read their halves of the name. New endings unlock shortcuts, secret passages, items in new places, costumes, playable characters and visual effects, so each attempt opens routes the last one did not have. Items have real weight: pick up too much and your hero jumps lower and moves heavier, so what you carry is a decision, not a shopping list. Under it all sits a soundtrack by Dani Parejo that sticks in your head by the second run.

What about the long haul?

Can you play it in short sessions?

Yes, and that is how it works best. A run from waking up to an ending takes minutes, so one more attempt is always tempting. The flip side: chasing every last ending means replaying stretches of the same map over and over, and the final handful can turn repetitive. Come for the first sixty or so endings and the jokes, and you will have a great time.

How hard is it to find all the endings?

Mostly a matter of curiosity, not skill. Most endings arrive just from poking at the world and trying dumb ideas, and the game hands out hints, though they can be vague on purpose. A few endings need careful planning and specific items in the right place. Creativity and exploration get you further than fast reflexes ever will.

Is there an actual story under all the jokes?

Sort of. The setup is the oldest one in the book, a hero, a princess, a Dark Lord, and the game knows it. The comedy runs on parody, absurd situations and plenty of pop-culture references, with the fourth wall taking regular hits. The neat trick is that every ending is canonical: all your runs, however ridiculous, add up into one continuous, increasingly weird story.

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