
It's Fine
An idle game where you code against the clock while Joe, your dog and project manager, watches over the project.
Hooked on the replayable and relaxing side of Rejected Draft? You might settle into these games easily.
An idle incremental where a circle fills, points multiply, and the numbers never stop climbing. Automate everything, trigger prestiges, reach infinity, then reset to go further.
Replayable, Relaxing
Lead a party of heroes through a dungeon that never ends, while the game fights for you. Combat is fully automated; your job is the clever part: tuning prestige layers, automation and upgrades to make the numbers climb higher than you thought numbers could go. A calm, minimalist idle game that rewards patient thinking over fast clicking.
Relaxing
Every time you think you understand it, it unlocks something else, adding new layers, mechanics, and ways to grow.
Replayable, Relaxing
An idle game about crunch: you have 24 hours to ship your game, and Joe, your dog and project manager, is watching. Code, upgrade and prestige through stations that evolve in strange directions, from a wishlist botfarm to a squirrel who shoots lightning. Funny, hand-drawn and full of secrets, with several endings to find.
Replayable, Relaxing
An incremental game where time itself is the enemy. Plan your life with a step-by-step queue, watch your health drain, die, and start again as the next generation, stronger. Every death makes the next life faster. A calm, text-based survival loop with a real story you can actually finish.
Replayable, Relaxing
An idle game built on spirals and mathematics. Your spiral winds out from the origin, upgrades make it grow faster, and prestige resets push it further than before. Later, your spiral becomes a weapon in Battle Spiral and challenges bend the rules. Simple to start, surprisingly deep, and oddly soothing to watch.
Replayable, Relaxing
An incremental game about a wizard and one very ambitious tower. Summon spirits to gather resources, stack upgrades, raise a dragon, and keep building until your tower pierces the heavens. It's colorful, relaxing, and it actually ends: a rare, honest finish in a genre of endless clicking.
Replayable, Relaxing
An active incremental auto-battler about a necromancer with one goal: break down 99 walls and reach the lost city of Incrementalia. Summon armies of infernal minions, cast diabolical spells, and rebuild your skill tree whenever a wall refuses to fall. Short, funny, and surprisingly tactical.
Replayable, Relaxing
Cubes fall, you collect them, the numbers get bigger. Incremental Cubes is a minimalist idle game with a stark retro look: upgrade how fast cubes drop, fight enemies for skill points, spend them on a sprawling skill tree, and prestige it all away for a bigger boost. Simple on the surface, surprisingly deep underneath.
Scratch Inc. is an idle game dressed as a scratch card stand. Scratch cards, stack multipliers, buy automation, then reset and climb again across prestige layers.
Relaxing
An idle game about smashing things: bottles, plates, boxes, whatever turns up. Numbers go up, upgrades stack, and when progress slows you smash the game itself and start again, harder. Colorful pixel art, missions, skill trees and secrets, all at a calm, click-at-your-own-pace rhythm.
Relaxing
An incremental RPG where you reincarnate through lifetimes, mastering professions, unlocking skills, and exploring mystical realms.
Replayable, Relaxing

An idle game where you code against the clock while Joe, your dog and project manager, watches over the project.

Set your Bloob to work on 24 connected skills, craft its gear and let the climb happen in the background.

Roll dice, send cheerful meeples around a board, and watch a quiet little economy grow.

An incremental game with meta-unveiling secrets and a bangin' soundtrack.

Scratch your way to bigger multipliers, automate the stand, and reset to climb higher.

Tap through monster hordes and bosses across 35 stages, stack 300+ upgrades and 200+ quests, and gear up with 50+ items.

Grow from a humble necromancer into an all-powerful horror, one wall at a time.

An incremental game about a wizard and one very ambitious tower.

Sweep your mouse across colorful slime fields until they burst into gold, then spend it on upgrades that make every run a little louder.

Start with one orc and grow a dark warband that fights on its own.

Fight off endless waves of angry potatoes with upgrades, gear swaps and reincarnations, and let the farm keep earning while you are away.

Grow a magic academy from scratch, automate its spells and studies, and uncover the storylines that quietly reshape each new run.

Send cute pixel heroes into short dungeon runs, then shape their upgrades and prestige resets at your own calm pace.

Grow a popcorn-loving bird into something far stranger through idle progress, dungeon runs, fishing and nest upgrades.

An idle game where you code against the clock while Joe, your dog and project manager, watches over the project.

Roll dice, send cheerful meeples around a board, and watch a quiet little economy grow.

Start with one orc and grow a dark warband that fights on its own.

Build an idling medieval economy, automate its industries and lead tactical battles as your realm grows.

An incremental game where you mine rocks, gather ore, and recruit dwarves. Play actively for maximum gains, or idle and let the dwarves do the work.

Recruit warriors, wizards, elves, thieves and more, stack upgrades across gold, wood, iron and food, and chip away at one truly enormous dragon…

A text-based dark fantasy idler where every death feeds your power and the curse keeps counting.

A short incremental quest: a knight walks room by room through a monster-filled lair to slay the dragon that burned the town.

Set your Bloob to work on 24 connected skills, craft its gear and let the climb happen in the background.

Route Momentum through a growing web of actions, tune the flow, and let the idle progress carry you to the Lich.