$4.99Refund Me TD
Refund Me TD is a build-your-own-maze tower defence with a dare attached: clear all 50 levels in under two hours and it offers you your money back. You fence a meadow into a long winding road, line it with eight odd towers, and hold against rogues, knights, skeletons, sappers and flyers.
Is Refund Me TD worth it?
Refund Me TD is worth it if…
- you like slow, careful planning with a clock ticking over it
- you enjoy building long mazes and tweaking them wave by wave
- you like short runs with random cards and a leaderboard to chase
Screenshots
The maze is the whole trick
There is no fixed path, just a meadow with an entry gate and an exit gate. Every fence you plant makes the road longer, turning a short walk into a hundred-cell crawl while your towers work it over. Wall it off completely and the game stops you, but it lets you get cruelly close.
Six times per run the meadow grows, north first, then around the sides, and you get one level of warning. A maze that was perfect can suddenly need a new shape. You drop fences, watch mixed-health waves spread out along them, and learn to plan for the back of the pack, not just the front.
Eight strange towers and rude visitors
The roster is easy to read from across the board: a beehive that throws bees, a bread oven that lobs something heavy, a quench barrel whose mist slows walkers, a watchtower that hits a whole line, a fire lookout on stilts with the hardest single hit, a fire pit with drifting embers, a windmill that buffs its neighbours, and a market stall that quietly makes money.
Rogues run fast, knights and barbarians take an unreasonable amount of killing, skeletons come in numbers with mages. Every eighth level brings sappers with kegs, tougher than anything else, who blow up towers for good. Twice a run a flock flies straight over your maze, and only the watchtower and fire lookout can reach it.
Good to know before you start?
How does the two-hour clock actually work?
It counts only while the game is open, pauses when you close it, and keeps running across attempts. Starting a fresh run does not reset it, so failed early runs still cost you time. Beat all 50 levels before it runs out and the game asks if you want a refund.
How do towers and upgrades arrive?
One card at a time, and you never get everything. Choosing the wrong cards can leave a run short of answers.
What should you do before flyers and sappers arrive?
You get told a level ahead when flyers or a meadow expansion is coming, though expansions never land on sapper levels. That warning level is for lining watchtowers along the flight path and leaving room to rebuild after sappers take out a cluster.



















