$14.99Rebooted Fate A second chance, live on camera
A live-action story where an unemployed graduate gets a system that shows every choice, and every relationship, before he makes it.
Is Rebooted Fate worth it?
Rebooted Fate is worth it if…
- you enjoy live-action visual novels with real actors and filmed scenes
- you like romance routes where managing two meters, not one, decides the ending
- you want a story with many branches that rewards a second and third playthrough
- you are fine with adult content and on-screen nudity
- you prefer a fast, fun power fantasy over a tightly plotted drama
Screenshots
A story you steer, scene by scene
This is a full-motion visual novel: real actors, real locations, and you sit in the protagonist's seat. Qi Nian starts at rock bottom, unemployed and alone, until the Fortune Reversal system binds itself to him. From then on, choice panels and relationship meters float into the frame as if the world itself were a game. You pick his words, his career moves, who he lets close. There are 179 meaningful choices and over 400 minutes of story, so a run plays out like a film where the script bends around your decisions. The plot leans into wish-fulfilment rather than airtight logic, and it works best if you read it as a fast, fun power fantasy.
Two meters, one heart
Most relationship games track one number. This one tracks two. Affection rises as you grow closer to someone; Desire rises when you push things further. The catch: maxing out Desire can sink you into a bad ending even with Affection at its peak. So the real game is restraint. You weigh a bold line against a kind one, knowing the instinctive pick often feeds the meter you are trying to keep down. It turns flirting into a small strategy puzzle, and it is the reason the same route can end in warmth or in ruin depending on how you played it.
Six women, six storylines
Each love interest gets her own arc, her own past and her own endings. Zhao Tingting, the old college roommate who still cares; Linna, the model; Jia Yun Wu, the superstar who wants to keep you; the mature, enigmatic Yuxin Yu; Yalin Feng, the flight attendant you meet by chance. The rivalries between them are a highlight: when two of them compete for your attention, the jealousy and one-upmanship get genuinely funny, like a phone call that turns into a duel. Choosing one does not reset the others, so you can work through several routes without your earlier picks undoing themselves.
When protecting someone means fighting
Not every scene is a conversation. At key moments the game drops into first-person action sequences, including a shootout with bullet time, and you protect the people you care about with your own hands. These moments come with quick-time events: the game warns you one is coming, then you react. The timing is forgiving if you press a beat late, but pressing early fails outright, so the trick is patience rather than reflexes. The combat is not deep, but it breaks up the dialogue and gives the story some real stakes to crash against.
How long is one playthrough?
How long does it take to finish?
One route runs roughly six to nine hours, and the branching structure means a full picture of the story takes several runs. Each love interest has multiple endings split by how you handled her Affection and Desire, so seeing both sides of a route means replaying it with different choices. The chapters are short and choice-driven, which makes it easy to play a session at a time and come back for one more route.
Do you need to understand Chinese to play?
The game ships with translated subtitles and the dialogue is playable in other languages. Two things to know: some on-screen text, like phone notifications and documents, stays in Chinese, and subtitle timing drifts out of sync in the later chapters. The core story and choices remain fully followable, but a few background details may pass you by if you do not read Chinese.
Is there any gameplay besides picking dialogue?
Yes, though it stays light. Quick-time events appear at dramatic moments, including first-person combat scenes where you defend someone, and the timing rules reward waiting a beat rather than mashing early. The main strategic layer is the Affection and Desire system: reading which choices feed which meter, and holding Desire down when it counts, is what separates a happy ending from a bad one.





















