$24.99Q.U.B.E. 2 Reshape an alien world
Solve first-person puzzles with gloves that build and reshape blocks, while a strange sci-fi mystery unfolds around you.
Is Q.U.B.E. 2 worth it?
Q.U.B.E. 2 is worth it if…
- you want puzzles that reward a few minutes of thought, not hours of stuck
- you like first-person puzzlers in the Portal tradition
- you want a calm, low-pressure game with no timers or punishing failure
- you enjoy a slow-burning mystery about an alien structure
- you care more about atmosphere and clever mechanics than a long campaign
Screenshots
Gloves that rebuild the world
Your only tool is a pair of manipulation gloves, and they are enough. Later you get spheres too. Only one block of each colour can exist at a time, and only where the panels allow it, so every room becomes a small question of placement and order.
You scan the exit, work backwards, and place a red pillar here, a green cube there until the path holds. When a solution clicks, it is usually one you built yourself from a handful of simple parts.
A mystery in sand and silence
Amelia Cross, a stranded archaeologist, wakes with no memory in a maze-like alien structure, and Commander Emma Sutcliffe, another survivor, is her only contact. What the monolith is, why Amelia is wearing that suit, and what happened to the world outside: the answers surface slowly as you climb, and they lead to a devastating truth about your own purpose.
The structure itself does a lot of the talking. Ruins, sterile chambers and strange architecture unfold at a slow, unhurried pace, with lighting and David Housden's score setting a hushed, otherworldly mood. At the end, a single choice between two paths decides which ending you get.
How hard is it, and how long does it take?
Can you play it if you are colour blind?
Yes. The game has full colour blind support: every block colour can also be identified by a symbol, so the puzzles never depend on telling colours apart. The same goes for the puzzle elements themselves, which are readable by shape and function.
Can you fail or die in it?
The structure is not hostile. There are no timers, no enemies hunting you and no punishing failure states: if a block placement goes wrong, you simply try again. That makes it a relaxed game to unwind with, where the only pressure is the puzzle in front of you and the mystery slowly unfolding around it.

















