$19.99Prototype™ A Shapeshifting Predator in Manhattan
Wake up with no memory and a body full of weapons, then hunt the truth across a quarantined city at full speed.
Is Prototype™ worth it?
Prototype™ is worth it if…
- you want to feel overpowered in a city that keeps trying to put you down
- you like open worlds where the fastest route is straight up the side of a building
- you enjoy stories told in fragments, pieced together from what you take from others
- you would rather be the monster than the hero, and the game lets you
Screenshots
A body that is the arsenal
There are no weapons to find, because you are the weapon. Reconfigure yourself for the fight at hand: claws for shredding crowds, a hammer for armor, a whip for pulling targets in, blades when you want the mess over fast. Switch to armor or a shield when the army starts shooting back, and use thermal and infected vision to track enemies through the chaos. Every power upgrades as you play, and missions plus side challenges push you to use tools you would otherwise ignore. One moment you are an unremarkable pedestrian, seconds later a walking siege engine, then gone over a rooftop before the rockets land.
A city that hunts you back
Manhattan is under quarantine, and it gets worse as the story moves on. The military presence grows, patrols tighten, and your inhuman sprints up walls get spotted, so a quiet stroll can turn into a citywide chase. That pressure is the point: you can vanish by consuming a passerby and walking on in his shape, hijack a tank or helicopter when subtlety fails, or simply outrun everyone across the rooftops. The atmosphere shifts too, from cold blue streets to grim orange infected zones, and the city itself becomes a record of the outbreak you are trying to understand.
Can you play it solo?
Can you play it solo?
Yes, it is a singleplayer game from start to finish. The story, the open world and the side challenges are all built around one very dangerous man, so there is nothing you need a second player for.
What is the story actually about?
A conspiracy four decades in the making. Alex Mercer wakes with no memory, a link to a town in Idaho and powers nobody should have, then digs toward the people who created him. The clever part is how you learn the truth: consuming key people gives you their memories, so the plot arrives in stolen pieces rather than long briefings.
Does it still run well today?
It is an older game, and on modern hardware it can need a community fix before it runs properly. Once that is sorted, the mechanics hold up better than the visuals, and the traversal and combat are still the reason people keep coming back.
Is it difficult?
More than the power fantasy suggests. The army escalates with you, alarms bring helicopters and rockets, and late missions can punish careless play. Stealth, disguises and picking your upgrades well matter as much as raw strength.

















