$5.99Prospekt
Prospekt drops you into Nova Prospekt as Marine Adrian Shephard, teleported in by Vortigaunts to clear a path while Gordon Freeman fights nearby. It is a standalone Source FPS with 13 levels of scripted fights and puzzles, updated textures, lighting and music, plus a trip back to Xen. Short, loud, and built for Half-Life 2 fans who want more Combine to shoot.
Is Prospekt worth it?
Prospekt is worth it if…
- you want a short Half-Life 2 campaign with lots of Combine firefights
- you like Adrian Shephard and Opposing Force continuity
- you like scripted action, puzzles and a trip to Xen
Screenshots
Shephard returns to help Freeman
You are Adrian Shephard, pulled out of stasis and teleported into Nova Prospekt just as Freeman is being overrun. Your job is sabotage and forward pressure: push through prison blocks, Combine interiors and a Combine ship, hit switches, solve scripted puzzles, and hold corridors while soldiers try to undo what you just did.
The arsenal is familiar Half-Life 2 guns, and most of what shoots back is Combine soldiers, with Antlions, Headcrabs, Zombies and Hunters mixed in. The levels run more open than usual, so fights turn into wide rooms with flanking soldiers rather than closet ambushes. You even get audio flashbacks to Shephard's old squadmates between firefights.
A one-person Episode-sized update
This is a standalone game on the Source engine, no Half-Life 2 required, and roughly the length of Half-Life 2: Episode One. Expect new textures and models, higher-resolution Combine skins, updated lighting with real-time dynamics, over 20 new particle effects, a green modded HUD, new voice acting and new music.
It looks and sounds fresher than the 2004 original, including a short return to Xen. The tone stays action-first and atmospheric, with strong language noted. Think of it as fan continuity: it picks up the Opposing Force thread and stitches its 13 levels into the middle of the Half-Life 2 story.
What should you know before playing?
Do you need Half-Life 2 to play it?
No. It is standalone on the Source engine, with Valve approval for the license and assets. If you know Nova Prospekt, the Citadel and the Combine, you will follow it faster, but the mission is simple: fight in, help Freeman by breaking things, get out.
How long is it?
Comparable to Half-Life 2: Episode One, built as 13 new levels. Most runs land in the few-hours range, depending on difficulty and how often you stop to line up shots or work out the scripted puzzles.
What do you actually spend your time doing?
Shooting Combine, pushing through prisons, corridors and open arenas, flipping switches, riding lifts, and solving fully scripted puzzles. Soldiers stay aggressive and sometimes reverse your progress, so expect hold-the-room fights alongside the forward push.
Does Shephard play differently from Freeman?
Not much in the hands. Same style of first-person shooting, a green HUD and a male combat-vest voice instead of the HEV suit, plus story flashbacks to his Marine past. Come for the island and the fights more than a reinvention of the toolkit.





















