
All Hail the Orb
Click the orb, let your cultists handle the rest, and watch a strange little dungeon fill up with rooms and ducks.
Still thinking about Project Chromata and its relaxing and minimalist tone? Give these games a try when the craving hits.
Starvester is a short incremental game about turning a whole star system into one big factory. Send out drones, mine planets, unlock upgrades and build giant megastructures, all at an unhurried pace. It runs about five hours, so it fits a relaxed afternoon of quiet numbers going up.
Relaxing, Minimalist
Research colorful flasks and tubes, craft them into an energy empire, and watch the numbers get absurd. Idle Research is a relaxed incremental that works while you are away, rewards you when you are not, and even lets you rob rival tubes for their energy.
Relaxing, Minimalist, Colorful
An idle incremental where a circle fills, points multiply, and the numbers never stop climbing. Automate everything, trigger prestiges, reach infinity, then reset to go further.
Relaxing, Minimalist
Buy dimensions that make antimatter that buys more dimensions, then collapse the universe for Infinity points and start over stronger. What follows is layer after layer of prestige resets, challenges, and automation that keeps folding the game into itself. Slow at first, then absurd in the best way.
Relaxing, Minimalist, Surreal
A post-apocalyptic idle game about Tetris-ing equipment into a tiny grid until your little machine gathers, builds, and repairs on its own. Scavenge ruins, fix reactors, trade with survivors, then reset the world for permanent upgrades.
Relaxing, Minimalist
The world ended, and Widgets are all that is left to save it. Build a country-sized factory by hand, then automate it, tier by tier, until a rocket is ready. A laid-back pixel-art factory builder with no combat, no timers and plenty of numbers going up.
Relaxing
Feed fuel into a reactor, mix elements until the numbers sing, and warp across a strange galaxy with a secret. A compact incremental game with strategy, automation, and three endings you can reach in one run.
Relaxing, Minimalist, Surreal
A minimalist incremental game about routing one resource, Momentum, through an ever-growing web of actions. Optimize the flow, watch the numbers climb, and let time compression carry you toward the Lich. A true idle game: set it up, step away, come back to progress.
Relaxing, Minimalist
An idle game built around one idea: things that boost each other. Start with 100 coins and one worker, stack hundreds of upgrades and reset layers, and watch small numbers become absurd ones. Play actively or let it run.
Relaxing
A minimalist clicker that grows into a strange little factory. Start with one machine making cubes, combine them into ever weirder devices, and work toward full automation while an unknown entity sends you messages. Calm to look at, oddly unsettling underneath, and far more hands-on than your average idle game.
Relaxing, Minimalist, Surreal
An idle game about smashing things: bottles, plates, boxes, whatever turns up. Numbers go up, upgrades stack, and when progress slows you smash the game itself and start again, harder. Colorful pixel art, missions, skill trees and secrets, all at a calm, click-at-your-own-pace rhythm.
Relaxing, Colorful
Click to mine particles, watch them pile up at the bottom of the screen, then turn your pile into profit. Automate extraction, research upgrades, hire traders and gamble for better odds, all in pursuit of the rarest particle. A short, calm idler with pixel sand that grows while you plan.
Relaxing, Minimalist

Click the orb, let your cultists handle the rest, and watch a strange little dungeon fill up with rooms and ducks.

An idle game where you code against the clock while Joe, your dog and project manager, watches over the project.

A post-apocalyptic idle game about Tetris-ing equipment into a tiny grid until your little machine gathers, builds, and repairs on its own.

Put cute little Pibbles to work, grow a huge tree and watch your numbers climb to silly heights at your own pace.

Run a growing mining operation from a single drill to a spacefaring industry, one upgrade at a time.

Scratch your way to bigger multipliers, automate the stand, and reset to climb higher.

Conjure resources, chain spells into a humming system, and remake a world at your own pace.

Feed fuel into a reactor, mix elements until the numbers sing, and warp across a strange galaxy with a secret.

Orbit a planet, fire your laser, and mine it to the core. Upgrade your ship and conquer seasonal hazards across four unique zones.

Crush asteroids, planets and stars into a hungry black hole, and let the numbers climb while calm music plays.

Tap out particles, automate the work and trade your way toward the rarest one.

An incremental game about a wizard and one very ambitious tower.

An idle game where you code against the clock while Joe, your dog and project manager, watches over the project.

Put cute little Pibbles to work, grow a huge tree and watch your numbers climb to silly heights at your own pace.

A post-apocalyptic idle game about Tetris-ing equipment into a tiny grid until your little machine gathers, builds, and repairs on its own.

Command a crew of elemental golems in a colorful pixel mine that never ends.

Conjure resources, chain spells into a humming system, and remake a world at your own pace.

Feed a black hole, automate the meals and watch it swell to sizes that stop making sense, all at a calm pace.

Build a busy arcade of small games and sushi stands, then automate it all and watch the money roll in at your own pace.

Send drones out to mine planets, unlock upgrades and raise megastructures while the numbers quietly climb.

Click the orb, let your cultists handle the rest, and watch a strange little dungeon fill up with rooms and ducks.

Mine a pixel-art quarry by hand, automate every step, and watch the numbers climb while you are away.

Route Momentum through a growing web of actions, tune the flow, and let the idle progress carry you to the Lich.

Run a growing mining operation from a single drill to a spacefaring industry, one upgrade at a time.