$24.99Pine
Pine puts you in the shoes of Hue, a young human hunting for a new home for his tribe on Albamare, an island where clever animal tribes run the show. You explore six biomes, trade and talk, craft gear, and fight or befriend species that keep living their own lives with or without you.
Is Pine worth it?
Pine is worth it if…
- you like open worlds where animals act on their own and remember what you did
- you like gathering, trading, and crafting your way up to better gear
- you want a bright fantasy adventure about finding a home for your tribe
Screenshots
A living island that does not wait for you
Albamare keeps moving while you wander it. Animal tribes gather food, trade, raid each other, and take over outposts, so the map you leave in the morning is not quite the map you come back to.
You walk through six biomes looking for a home for your tribe, and everything you do nudges that balance. Hand over food and supplies to win favor with one village, steal from another, or drive a group out of its habitat entirely. Friends today can cool on you tomorrow, especially since rival species dislike each other on principle.
Small human, big toolbox
Hue is outmatched, so he gets by on errands, barter, and preparation. You talk to villagers, swap gathered goods for blueprints and supplies, craft better weapons and armor, and pick your fights with sword, bow, and slingshot plus dodges, blocks, and parries.
Exploration pays for all of it. You poke through ruins and vaults for artifacts and crafting ideas, solve light puzzles to reach them, and tame wild creatures once you earn the means, including a mount that makes those long cross-island treks far less leggy. The look stays bright and colorful throughout, with orchestral music trailing behind you.
Good to know before you settle in?
How does befriending the tribes actually work?
You raise standing by giving food and supplies, doing jobs, and siding with a tribe in its struggles. Standing also falls if you steal, attack, help its rivals, or just leave it alone long enough. Higher standing unlocks trade options and tribe gear, but rivalries mean pleasing everyone at once is a juggling act.
Can you avoid fighting?
Often, but not entirely. Hunger only slows you down rather than killing you, and running away is a valid tactic when a tribe warrior outclasses you. Some quests and ruins still require combat, and puzzles sometimes need a vault artifact you have not found yet, so expect to fight, sneak around, or come back better equipped.
What do you do besides the main quest?
Most of your time goes to roaming the six biomes, collecting resources, finding blueprints and artifacts, crafting consumables and equipment, taming creatures, and tipping tribal conflicts in your favor. It plays more like a sandbox adventure than a survival game: no base building, no cooking, and no death from hunger.


















