$24.99Permafrost Follow the signal through the snow
Scavenge ruined cities, craft what keeps you alive and hold your shelters against the endless cold, alone or with up to three friends.
Is Permafrost worth it?
Permafrost is worth it if…
- you like quiet, story-driven survival about cold, scarcity and exploration
- you like scavenging, crafting and building shelter networks across an open world
- you want third-person co-op survival for up to four with shared jobs
- you like bringing a useful dog along for scouting and carrying supplies
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The cold runs the schedule
Everything here bends around temperature. Frostbite, storms and creeping chill punish bad timing, so you plan routes, carry fire-making supplies and keep shelter within reach. Preparation matters more than reflexes, and waiting out bad weather is a valid tactic. Build small waypoints as you push outward, then fall back to them when the sky turns. The world stays quiet and spare, with scarcity doing most of the threatening.
Ruined cities into wild country
You play a Rook, an engineer with rebuilding skills and little wilderness experience, pulled in by a radio signal from a long-lost friend. The open world mixes frozen city ruins with wilderness, faction-controlled territories and abandoned machines to repair. The near-future story starts with a shattered moon and endless winter, then lets you learn the lore by moving through it. Expect hushed isolation rather than constant gunfire.
Explore to get stronger
Progress follows curiosity. Restoring abandoned shelters, repairing broken machines and reclaiming fragile technology opens up new ground and better options. You hunt, scavenge, craft gear and build, with each trip funding the next push deeper into the snow. Third-person movement keeps exploration physical: you climb, carry and choose what is worth hauling back. The loop rewards players who like slow mapping of a large world.
A dog and up to three friends
You are not entirely alone. A rescued dog travels with you, scouting ahead, warning of danger, carrying supplies and keeping the quiet stretches company. Co-op supports up to four players total, built around shared shelter networks and split responsibilities rather than an easier world. One person builds while another hunts, one repairs while another scouts. The cold still applies to everyone, which gives teamwork a clear purpose.
Worth knowing before you freeze?
What do you actually do minute to minute?
You walk frozen streets and trails, scavenge ruins, hunt animals, gather wood and stone, craft tools and supplies, repair machines, restore shelters and build new ones. Story quests give direction, while the open world leaves room to wander, loot and prepare for the next cold stretch.
How does the cold work?
Cold is the main threat. Frostbite, storms and creeping chill wear you down, so shelter, warm clothing, fire and timing matter. Tobacco, alcohol and unspecified medicine can help you endure harsh conditions, and violence against humans and animals is part of survival in this world.
How does co-op work?
Solo or with up to three friends, for four survivors total. You share the same frozen world, build a network of shelters together, divide jobs like building, hunting and repairing, and play to each other's strengths. Numbers help, but the weather does not go easy on groups.
What does the dog do?
Your rescued companion scouts ahead, warns of danger, carries supplies and stays close when the world goes quiet. Think of the dog as scout, pack carrier and morale support in one shaggy package, useful on long trips away from shelter.





















