$29.99Pax Autocratica Rule a state, then fight its wars
Run a totalitarian colony, bend citizens to your will and charge into the war yourself in first person.
Is Pax Autocratica worth it?
Pax Autocratica is worth it if…
- you want a colony sim with a wicked streak, where the people you manage are also the army you lead
- you like fast run-and-gun shooters with bullet-hell bosses and plenty of dodging
- you enjoy runs that change shape each time, built from cores you collect on expeditions
- you have a taste for dark satire and do not mind playing the villain
Screenshots
Absolute power, in practice
This is a game about running a regime, and it lets you run it your way. Rule through fear, propaganda, surveillance and punishment, or play the benevolent leader who wins loyalty with comfort and prosperity. Citizens respond in kind: they grow grateful, afraid, loyal, or quietly rebellious, until dissent turns into open revolt. Every law you pass shapes society for better or worse, and the game is honest about both. The tone is darkly satirical, heavy on grim humour, and it never lets you forget that every face saluting you is also a face that might fear you.
The colony that feeds the war machine
You start with a handful of survivors on a ruined outpost and grow it into a vast, self-sustaining colony. Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food and supplies. Watch fragile shelters become the machinery of the State. The base is generous with space, and buildings can be moved around freely as your colony grows, so you can rearrange the whole layout as it expands. Managing it takes small, focused stretches between expeditions rather than long stretches of idle waiting, and the colony feels lived in: soldiers work, wander, and interact with each other.
Battles you fight yourself
When it is time to expand, you fly out into the fractured territories of the Tyris System and fight in first person, roguelite style. Skirmishes start small and desperate and grow into large-scale mechanized war: infantry, tanks, mechs, bosses and Sector Overlords filling the screen with bullets, lasers, missiles, drones and artillery. The movement is fast and arcade-like, with slides and air dashes, closer to a classic run-and-gun shooter than a careful tactical one. The State will not judge. Much.
Prisoners, converts and the people you keep
Captured soldiers keep their skills and can both work in your colony and fight beside you, so the squad you lead into battle is one you raised yourself. Citizens also form bonds, feuds and even families among themselves, which gives the colony a life beyond its production numbers. It is a strange, darkly funny loop: the people shooting at you on Monday salute you on Tuesday.
























