$4.79 (−70%)Pathway
A 1930s pulp adventure in pixel art: lead a squad of explorers across the desert, raid tombs before the Nazis get there, and make risky calls on the road in short choose-your-own-adventure encounters. Turn-based combat with cover and flanking, five campaigns, and a fresh map every run.
Is Pathway worth it?
Pathway is worth it if…
- you want a pulp adventure you can play in short sessions, one expedition at a time
- you like turn-based combat that stays light and quick rather than deep and demanding
- you enjoy risk-reward choices on the road as much as the fights themselves
- you have a soft spot for bright 16-bit pixel art and old-school adventure serials
Screenshots
Squad combat in the sand
Fights are short, turn-based skirmishes built around cover and positioning. You dash for a wall, flank an enemy who thought their flank was safe, and spend each character's abilities at the right moment to swing a fight your way. It is designed to be approachable and quick: a battle is a few sharp decisions, not an evening-long siege. The enemies are Nazi soldiers and stranger things dug up where they should have stayed buried, and the difficulty slider lets you set how much of a fight they put up. One honest caveat: the tactical options stay fairly simple, so the fun here is in brisk, clean firefights rather than deep maneuvering.
The road between fights
Getting to the objective is its own game. Your team treks across a randomized map, and each stop is a brief, hand-crafted story event with a choice attached. Search the well or keep moving? Help the villagers or drive past? Every call is a risk, and managing those risks well is what gets your squad to the final battle in one piece. The events are written with real detail and come with pixel art scenes of their own, so the desert between bunkers and temples stays lively. And since each attempt generates a new web of events, a restarted mission is never the same trip twice.


















