Free to playOutcast Tales Lead a crew of lovable disasters
Guide a mismatched band of survivors through turn-based fights and branching choices, where every run tells a different story.
Is Outcast Tales worth it?
Outcast Tales is worth it if…
- you like turn-based tactics where party synergy matters more than raw power
- you enjoy runs that go sideways because your heroes have opinions of their own
- you want a story-driven game where the banter is as good as the fights
- you like replaying to try wilder builds and chase different endings
- you would happily let your Twitch chat pick your next disaster
Screenshots
A crew of idiots, tactically deployed
Every hero pairs a class with a personality, and the two change each other. A Preacher Mercenary and an Antihero Mercenary behave nothing alike, so the same soldier can be a different tool depending on who you send out. In battle, some abilities only shine in combination with a teammate's, and weaker skills recharge your strongest ones, so every turn is a small puzzle: who sets up, who cashes in. Robots, mutants and desert raiders each have a trick up their sleeve, and finding the weakness is half the fight. The other half is mashing buttons, which the game cheerfully admits might work just as well.
Choices, consequences and campfire drama
A run follows a branching, randomly generated map toward a final boss, with settlements, rest stops and events along the way. Each event plays off your heroes' personalities: the Pacifist talks his way out, the Egghead builds traps, the Daredevil starts blasting. There are no wrong answers, only consequences. Between fights your crew grows close or falls apart: bonds deepen, love blooms, grudges fester, all depending on what you do. The same journey can be a warm story about friendship or three strangers at each other's throats, and the writing makes both worth reading.
What should you know before starting?
How long is a run, and how replayable is it?
A full run takes roughly an hour and a half to two hours, and finishing one is only the start. New mercenaries, traits, contracts, locations and mechanics keep unlocking between runs, and the branching map plus dozens of personality combinations mean no two playthroughs play out the same. Losing rarely feels wasted, since progress carries into the next attempt.
Is it hard? you heard the RNG can be brutal.
It is challenging, and chance plays a real part: a 95% hit can miss, and a string of bad rolls can sink a run. That is the main trade-off, and it stings most if you want tight, fully plannable tactics. Easier difficulties keep things relaxed, and unlocks gradually give you more tools to plan around the chaos.
Can you let your Twitch viewers play along?
Yes. Connect the game to your Twitch account and chat can make crucial decisions during events, pick your next destination and choose ability upgrades. The game promises your viewers would never set you up. It also promises they love you. Right..?
Do you need to play with sound on?
No. The hand-drawn comic art and the writing carry the game, and dialogue comes in short, punchy blocks that read fast. Some players prefer their own music or a podcast in the background, and the game works perfectly well that way.

















