$17.99Is Onirism worth it?
Onirism is worth it if…
- you miss the fast shooters and platformers of the late 90s and early 2000s
- you want a cute, funny game that still asks for quick reflexes
- you like big levels full of secrets and figuring out where to go on your own
- you have a friend on the couch and a fondness for shared mayhem
Screenshots
A dream world worth exploring
Crearia does not follow one theme, it follows a dream's logic. One chapter sends you platforming through candy colored forests, the next has you scaling great pyramids or battling monsters on a mysterious moon base. It is a looker, too, with vivid, saturated colors and character designs full of charm. The dreamy atmosphere is the kind that pulls you back in for one more session.
Guns, gadgets and questionable toys
The arsenal runs past 300 weapons and gadgets: blasters, bubble guns, rocket launchers, each with its own explosive personality. Carol also fights up close with her umbrella, and movement carries the whole thing: slides, rolls, wall jumps and swings on bars keep you flying between enemies. Combat is fast and frantic, in the spirit of old-school shooters where the answer to everything is more bullets. Not every one of the hundreds of weapons is a winner, but finding one that clicks and keeping it for the whole journey is half the fun. Difficulty settings range from Nap Time to Insomniac, so pick your poison.
Strange enemies, stranger bosses
More than 300 unique enemies stand between Carol and Bunbun, each with its own otherworldly design and unpredictable behavior, so no two encounters feel quite the same. Above them loom more than 20 bosses: sentient carnivorous plants, megalomaniac scientists, things that should not exist and yet do. The bosses lean on mechanics rather than just health bars, with puzzle elements to work out mid-fight, and they can genuinely hurt you. Between fights you get around in style, with over 20 vehicles including the Buzzard Plane, the Royal Hovercraft and mechs.
Couch chaos with a friend
This is a game built for sharing a sofa. Local co-op lets a second player join Carol on the adventure, and multiplayer extends to blasting each other or taking on bosses together, which is exactly as messy as it sounds when wobbly physics and explosive weapons are involved. Plans fall apart, someone rockets the wrong target, and that is the point. Online multiplayer is planned to return in a future update.
What should you know before playing?
Can you play it solo?
Yes, the story is a full singleplayer adventure, and plenty of people play it that way. Local co-op and multiplayer are there when you want company, and survival modes with bots work alone too. One thing to know either way: the game has some rough edges and bugs that patches keep smoothing out, and it gives you little guidance, so patience pays off.
Is it suitable for kids?
It is family friendly in tone: cute characters, bright colors, silly humor and a hero fighting with an umbrella and a bubble gun. The combat is intense and the difficulty can climb steeply on the harder settings, but younger players can start on the gentlest ones. Adults get a steady stream of videogame references to catch along the way.
How long is the game?
Long. Ten chapters with more than 20 levels, over 20 bosses, hundreds of weapons to try and 200-plus costumes for Carol, from space suits to wacky hats. People who finished the story report dozens of hours before counting the survival modes, arenas and multiplayer. It is a lot of game, and almost all of it is shooting and moving, not filler.























