$19.99Office Life Ten Years of Work, Love and Luck
Climb from fresh graduate through office politics, stocks and romance, with branching choices that lead to many different endings.
Is Office Life worth it?
Office Life is worth it if…
- you want a life sim with real length to it, one that runs a full decade and still leaves paths unseen
- you like deckbuilding where the cards are things like Overtime and Slacking Off instead of fireballs
- you enjoy romance storylines with dating events, marriage and family, and choices that decide who ends up with whom
- you want to get rich by more than one route: stocks, real estate, streaming, your own company
- you have patience for a slow, everyday pace, small events and lots of text
Screenshots
Cards that do your job for you
Work is a card game. Every month you draw from a deck built from 500+ cards, each one a work action: Overtime, Slacking Off, Report. When a project bid or a demanding boss comes at you, you play your hand against it, spending limited energy to push the work through before the client or the deadline wins.
The first hours, the starter cards carry you. Stick with it and the deck opens up: cards collected from every corner of your life feed back into work, and there is more than one way to beat the same fight. You can grind progress with a lean stack of efficiency cards, or build a whole strategy around one rare card that bends the rules. It rewards a second look more than it first admits.
Ten years, one life, your call
The run covers a decade, month by month, and every part of it is yours to shape. At work you pick sides in office politics, chase promotions, or quit and start your own company. After 5 PM the city opens up: write web novels, stream, deliver food, hit the gym, buy a mansion.
Romance runs through it all. Several heroines with their own storylines and dating events appear across the ten years, and you decide whether to commit to one, marry, have children and build a home, or keep your options open. The story branches hard, with multiple endings, and a run you finish well can pass advantages into the next one, so a fresh start begins further ahead.
Questions you might have?
How long does a full playthrough take?
The story runs over a ten-year in-game timeline, from graduation to the ending, and it is long: the game holds two million words of branching text, and a single run covers all ten years. Short sessions fit it well, since life moves month by month, but finishing one storyline properly is a commitment. Finishing several, with different careers and different partners, is a bigger one.
Is the story any good?
It divides players, honestly. Some find the everyday detail, the family scenes and the slow build of a life genuinely affecting, and it is that texture that carries the game. Others find stretches of the writing uneven and some story turns frustrating. If you want a polished plot that always goes your way, temper the expectation; if you like a life that feels lived in, with the rough edges that come with it, it fits.
Can you play it casually?
Mostly. The pace is relaxed and there is no twitch skill anywhere: you plan a month, play your work cards, and spend your evenings. The card battles are the one part that asks for real thought, and some events check your stats and give bad outcomes if you arrive unprepared. Saving before an unknown event is a habit worth building.


















