
Noble Fates
Rule a fantasy realm where every noble holds a grudge, then build, believe and bargain your way through what they do about it.
Did Norland leave you in a replayable and dark frame of mind? These games could fill that gap nicely.
A living fantasy kingdom sim where your Nobles have opinions, memories and grudges, and they will tell you about all three. Build a castle or carve a fortress into a mountain, choose what your people believe, and see what happens when a captured raider ends up eating scraps at your feast.
Also in City builder and Colony sim · Replayable
A medieval colony sim where every family runs its own business, owns its goods and trades with the neighbours. You zone plots, set taxes and steer a living market economy, while the villagers do the actual work. Bright, calm and endlessly tweakable, it is a city builder that thinks like an economy.
Also in City builder and Colony sim · Replayable
A medieval kingdom builder set before the Norman Conquest. Build Greenwood your way, piece by piece, win over villagers with furnished homes and good food, run a working economy, and hold your walls when the raids come. Every choice shapes a legacy that outlives you.
Also in City builder and Colony sim · Replayable
Guide a noble house through the Middle Ages, where rulers die and heirs carry on. You build a line that lasts across generations. Diplomacy and cunning matter alongside war, with court plots and betrayals central to play and romances to pursue.
Replayable, Dark
A medieval sandbox. Serve a king, rule your own fief, or raise a claimant to the throne. Marry, scheme, rebel, claim a crown, or just watch. Every NPC in this world lives by the same rules you do, driving it toward collapse. Stopping it is your task; the higher you rise, the more ways you have.
Replayable, Dark
Colony building RPG with detailed characters, driven by procedurally generated Stories. Build a hut, a village, a town, a city, a kingdom. 5 different races. Ally with unique factions. Rule an Undead empire. Craft Legendary items. Tame creatures. Enslave enemies. It's all here.
Also in City builder and Colony sim · Replayable, Dark
Manor Lords lets you run a small medieval holding and grow it into a working town, then defend it. You lay out plots, set up farms and workshops, trade surplus, and raise your own villagers as militia when rivals or bandits press in. Slow, detailed, and grounded in the 14th century, it rewards patient planners.
Also in City builder and Colony sim · Replayable, Dark
In the medieval era, assume the role of a lord and engage with other lords,develop fiefdoms, and employ strategies involving intrigue, warfare, and plunder. Expand your territory and strengthen your house lineage Or, be a god, manipulate the world? This game primarily strategic role-playing elements
Replayable
Start as the head of a ruined clan with one crumbling estate, and build a dynasty that outlives you. Raise and educate the next generation, arrange marriages, run farms and businesses, climb the imperial bureaucracy, and put down rebellions. Each run unfolds differently, and the pace is calm enough to play at your own speed.
Also in City builder · Replayable
Become a real medieval feudal lord: start with a small village and build it up into an enormous impenetrable castle. You will have to repel enemy raids: hide behind thick walls, lure your enemies into strategically placed traps, and even lead your loyal peasants into battle.
Also in City builder and Colony sim · Replayable
Lay out streets, keep your peasants fed through winter, tax them just enough, and raise block-by-block walls against viking raids and dragons. A relaxed, easy-to-learn city builder where every villager is simulated and no two kingdoms turn out the same.
Also in City builder and Colony sim · Replayable
Great Houses of Calderia is a Feudal Grand Strategy game focusing on family dynamics & stories. Use your family strengths to compete against rivals to rise in the ranks of Calderia - produce, trade, scheme, bribe, and battle to build your legacy of power!
Replayable

Rule a fantasy realm where every noble holds a grudge, then build, believe and bargain your way through what they do about it.

A medieval colony sim where every family runs its own business, owns its goods and trades with the neighbours.

A medieval kingdom builder set before the Norman Conquest. Build Greenwood your way, piece by piece, win over villagers with furnished homes and…

A medieval sandbox. Serve a king, rule your own fief, or raise a claimant to the throne. Marry, scheme, rebel, claim a crown, or just watch.

Colony building RPG with detailed characters, driven by procedurally generated Stories.

In the medieval era, assume the role of a lord and engage with other lords,develop fiefdoms, and employ strategies involving intrigue, warfare, and…

Guide a fallen clan from a crumbling estate to a powerful family, generation after generation.

Found a town, feed it through winter and raise walls before the dragons come.

Become a real medieval feudal lord: start with a small village and build it up into an enormous impenetrable castle.

Great Houses of Calderia is a Feudal Grand Strategy game focusing on family dynamics & stories.

Hearthlands is a medieval/fantasy city-building real time strategy game in which you take a role of a king in a procedurally generated world.

Guide your Vikings from a few huts to a thriving settlement, matching each one's skills to the work that keeps everyone fed through the cold.

Turn-based kingdom management simulator focused on decision-making. Will you survive and lead the kingdom to prosperity, or die in agony?

Grow a dozen hungry villagers into a kingdom of thousands. Assign jobs, keep everyone fed through winter, trade for silver, and raise walls against…

Rule a fantasy realm where every noble holds a grudge, then build, believe and bargain your way through what they do about it.

Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Survive the age of imperialism...

In the medieval era, assume the role of a lord and engage with other lords,develop fiefdoms, and employ strategies involving intrigue, warfare, and…

Guide a fallen clan from a crumbling estate to a powerful family, generation after generation.

Settlements Rising is a medieval city building and colony management game.

Guide a Stone Age tribe through farming, crafting and trade while rival nations watch your borders, all in runs that unfold differently every time.

Raise three plague survivors into a walled medieval town in a wilderness reclaimed by nature.

A dark medieval survival RPG where your village is your lifeline.

Build a fairytale village at your own pace, trade with neighboring rulers and maybe fall for one of them.

Build a homestead from an empty plot, keep your clan fed through the seasons, and pass it all on to the next generation.

Rule a fantasy realm where every noble holds a grudge, then build, believe and bargain your way through what they do about it.

Place villages across a medieval landscape, grow them into cities, and weave trade between them.

Folklands is a relaxing settlement builder with a retro look and feel set in a fantasy Nordic-inspired world.

Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Survive the age of imperialism...

Raise three plague survivors into a walled medieval town in a wilderness reclaimed by nature.

Turn-based kingdom management simulator focused on decision-making. Will you survive and lead the kingdom to prosperity, or die in agony?

A dark medieval survival RPG where your village is your lifeline.

Grow a dozen hungry villagers into a kingdom of thousands. Assign jobs, keep everyone fed through winter, trade for silver, and raise walls against…

A medieval sandbox. Serve a king, rule your own fief, or raise a claimant to the throne. Marry, scheme, rebel, claim a crown, or just watch.

A medieval kingdom builder set before the Norman Conquest. Build Greenwood your way, piece by piece, win over villagers with furnished homes and…

In the medieval era, assume the role of a lord and engage with other lords,develop fiefdoms, and employ strategies involving intrigue, warfare, and…

Lead villagers through wild lands where every animal and plant is fighting for its own place.