$29.99New Cycle Rebuild civilization from ash
Lead a band of survivors from a bare settlement to an industrial metropolis, keeping them fed, watered and alive along the way.
Is New Cycle worth it?
New Cycle is worth it if…
- you enjoy city builders where survival pressure shapes every layout decision
- you like complex production chains and going back to optimize them
- you want a dark, serious post-apocalyptic setting rather than a cozy one
- you do not mind a difficult game that punishes unprepared settlements
- you are patient with a game still being balanced and polished
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Rebuild civilization from the ashes
The year is 2073. Solar flares have knocked humanity back almost to zero, and the technology of the old world is mostly gone. You start with a handful of survivors and the basics, and grow the settlement era by era until it runs on coal and fuel, with factories feeding factories through conveyor belts and mass production. Along the way you re-discover the advanced ways of the past, unlocking new buildings with every step. It is a long climb, and the game is honest about how hard it is.
Keep your people alive
Every settler needs food, water, tools and clothes, and someone has to decide who gets what. You set daily work schedules, provide medical facilities to prevent disease outbreaks, and add entertainment to keep spirits up. It is a constant balancing act: a shortage in one place shows up as misery somewhere else. The world does not help. Sand storms, wildfires, droughts and other disasters hit without much warning, and refugee crises and unrest pile on top. You will make decisions that hurt. That is the deal here: the game is difficult, and it wants you to feel every close call.
Production chains that reward tinkerers
This is a game for people who like to optimize. Production starts simple, but as you progress you build motors, engines and other complex goods, with manufacturing chains that cross over and depend on each other. Certain buildings need to be interconnected with conveyors, so where you place things matters. If you enjoy going back and fine-tuning a system until it hums, this is the core loop. If you prefer to build and forget, it will ask more of you than you may want to give.
From dirt roads to an industrial city
As a city builder, this one covers the whole arc. Each era brings new buildings and a step up in productivity, until the city is burning coal and running on fuel. Training your people in specialized tasks modernizes the workforce, so the same streets hold a far more capable population. The dark, gloomy tone gives it a different flavor from sunny city builders: this is a town built because the alternative is dying.
Every survivor counts
This is not a city of anonymous blocks: your community is a group of people with needs, health and morale, and the colony sim side is about keeping them going through hunger, disease and disaster. You distribute the essentials, regulate who works where and when, and respond when something goes wrong, because something always goes wrong. Some decisions are painful on purpose, the kind you make to avert the downfall of the whole settlement. With every new member the community gets closer to recovering the forgotten technologies of the old world, so growth itself is the story.
Scout the wasteland and reach beyond your borders
Your settlement cannot survive on its own ground forever. You explore the surroundings to find places of interest and untapped resources, then build outposts to make them accessible to your people. A train network carries those resources home, tying distant points of the map into one economy. It gives the game a wider shape than most survival builders: the map is not a backdrop, it is a supply problem to solve. And the wasteland itself, dry and hostile, sets the tone for everything you build in it.

















