$19.99NavalArt Build it, then sink with it
NavalArt hands you a dockyard and says: build the warship you always wanted. Place every hull plate, gun and anchor chain yourself, then take your creation to sea against ironclads, missiles and swarms of aircraft. When your own designs are not enough, thousands of player-made ships and mods are waiting on the Workshop.
Is NavalArt worth it?
NavalArt is worth it if…
- you enjoy building something piece by piece and then testing it in battle
- you like naval history, from ironclads to modern missiles, and want to recreate or reinvent it
- you want a sandbox where a battleship-carrier-submarine hybrid is a perfectly valid design
- you have friends who would happily duel their dream ships against yours
Screenshots
Building ships from the keel up
You start with nothing but hull blocks and a plan. NavalArt lets you shape every part of a ship yourself, from the overall hull down to the smallest anchor chain, adjusting each piece until the silhouette looks right. Armor and weapon layouts change how the ship performs, so where you put the guns matters as much as how it looks. Prefer to skip the dockyard? Modify an existing ship, or pull one of the many preset designs and take it straight to sea. One honest note: a good-looking ship takes time. The building tools reward patience, and a first hull often comes out blockier than the one in your head. Stick with it and the results get genuinely impressive.
A century of firepower
The arsenal stretches from the 1800s to the 21st century: naval guns, torpedoes, carrier-based aircraft, missiles, Phalanx CIWS. In Quick Battles and Operations you pick your weapons, sail out, and fight missions across eras that would never meet in real history. One moment you are trading salvos with a dreadnought, the next you are surviving wave after wave of air strikes with nothing but anti-air guns between your ship and the bombs. Submarines get their own mechanics, and there is an anti-submarine system to hunt them with. The physics run in real time, waves included, so conditions like fog, heavy rain and snow change how a fight feels.
Carrier command from the sky
Aircraft carriers play differently from everything else. Instead of aiming one ship's guns, you run an air wing: configure your squadrons, assign their specializations, and send them up against the enemy fleet. Altitude is the resource that decides everything, so climbing, diving and positioning your planes becomes its own kind of tactics. Seize air superiority and the enemy ships below lose the sky, then eat your strikes. It is a slower, more chess-like way to fight than a gun duel, and a nice change of pace when your latest battleship needs a break.
Fighting together on the open sea
Joining a lobby, picking a vessel and sailing out together is quick, which makes it an easy game to keep a session of going with friends. The matchmaking tends to be gloriously unhinged: an average lobby might hold a mega carrier, an Iowa loaded with cruise missiles, a faithful historical replica, and someone's flying submarine. You can also add AI players to fill out a lobby. Bring a friend, bring your strangest design, and see whose hull floats longer.
What else should you know?
Is there a single-player side to it?
There is. Career Mode walks you through chapters across the eras, Quick Battle drops you straight into a fight, and Mission Stages give set objectives. There is also a Mission Editor for making your own scenarios, and a Gallery Mode where you walk around your ships as a sailor and line up your fleet for a parade.
How long does building a ship take?
Longer than you expect at first, and that is the game's main trade-off. The tools give you control over every detail, which means every detail takes decisions. Simple test ships come together quickly; a polished superstructure can take an evening or several. Many builders treat the dockyard as the game itself and the battles as the reward.






















