NARAKA: BLADEPOINT artworkFree to play69%Mixed

NARAKA: BLADEPOINT Melee Duels, Not Gunfights

Read your rival, parry the strike, and swing across the battlefield on a grappling hook to be the last one standing.

Is NARAKA: BLADEPOINT worth it?

NARAKA: BLADEPOINT is worth it if…

  • you want a battle royale about melee fights rather than gunplay
  • you like parries, counters, and reading an opponent's timing
  • you enjoy fast movement with wall runs, zips, and a grappling hook
  • you like trying heroes with different skills and Ultimates

Screenshots

Duels decided by timing and nerve

This is a battle royale focused on melee combat. You close distance, parry incoming attacks, and answer with counters, with each duel playing out as an intense mind game. The system has a fighting-game feel, and combat rewards player skill.

You watch your opponent's timing and commit to a parry or a counter based on their move. Winning those reads feels very rewarding, though the start is steep and newcomers take losses while timings settle in.

A map made for chasing

Movement is a big part of the fun here. Getting across the map stays fast and vertical, with walls and high ground turning into hunting grounds as you close in on foes.

Using walls and the hook lets you reach an unsuspecting opponent first.

Heroes with their own way to fight

Each hero brings customized skills and a unique Ultimate, and heroes differ in style and abilities enough that switching picks changes how fights play. You can also shape your fighter's look, and the character editor allows a wide range of looks.

The trade-off is balance: some heroes feel stronger, so come for trying different styles rather than a perfectly even roster.

Morus and Holoroth

Morus and Holoroth give the battles their backdrop, a place where old stories from the Far East show in the land around you.

The game looks beautiful, and it carries the feel of a martial arts world.

Things worth knowing?

How do the fights actually play?

They are fast melee exchanges where parries and counters sit at the center. You mix strikes and defensive reads, and combat rewards player skill. It feels closer to a fighting game than a shooter.

What does movement add to a match?

Movement adds a lot, with wall runs, zips across mountains and buildings, and the grappling hook keeping the chase after foes fast and open to new angles.

How do heroes change the game?

Each hero has customized skills and a unique Ultimate, and their styles play differently enough to suit different habits. The character editor also gives room to shape your fighter's appearance before you drop in.

Is it hard to learn?

Yes at first. Timings, parries, and counters take practice, and beginners lose while they learn.

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