Free to playMorimens Deckbuild through the mists of Kadath
Bond with sentient weapons, grow your deck run by run and uncover what went wrong at Mythag University, one strange episode at a time.
Is Morimens worth it?
Morimens is worth it if…
- you like deckbuilders where every run reshuffles the rules
- you want a Lovecraftian mystery you uncover episode by episode
- you enjoy turn-based card battles with real build depth
- you have patience for a gacha's slower pace and its difficulty spikes
- you would trade a little polish for a world this strange
Screenshots
Decks built from borrowed power
You play as the Keeper, linking with Awakeners: sentient weapons teetering on the edge of madness, and hauntingly beautiful with it. Their power becomes your cards. Build around overwhelming force or razor-thin combos, then take the deck into turn-based fights where the right play feels earned. Combat runs on cards for attacks, defence and stranger effects, in the vein of Slay the Spire, with each character bringing their own gimmicks to shape what your deck can do. It is easy to pick up, and the depth sits in what you build rather than what you memorise.
Four Realms, no two runs alike
The mists of Kadath hide four Realms, each with its own gameplay mechanics, so a run through one plays differently from a run through the next. Between fights the run reshuffles itself: random events, Orison card buffs and relic drops change what you have and what you face. Push deeper and the events get stranger, the cards get darker, and no two encounters look the same. Death is forgiving and progression carries over between runs, so a failed expedition still moves you forward. One more go is always a reasonable decision.
A world dying in plain sight
Something is wrong with Kadath, and its inhabitants have no idea. The story unfolds in episodes, carried by hand-drawn art that is beautiful where it wants to be and deeply wrong where it does not, from striking character portraits to visceral body horror.
Drafting, upgrading and cutting cards
For deckbuilding fans, the loop is the real thing: you start small, draft after every battle, buff cards with Orisons, collect relics and prune the deck until it does exactly what you want. An expanding library of 185+ cards, four Realms with different mechanics and random events that reshuffle every run mean the synergy you chased last time will not be waiting this time. Out-of-run progression unlocks more options over time, and forgiving death mechanics let you experiment without a failed run erasing an evening. Whether you like brute force or fragile combos, the pieces are there.
Reading your way through the end of the world
If you are here for the story, Morimens plays like a visual novel layered over the card battles: illustrated scenes, character sprites and long stretches of dialogue and narration that carry the plot. You follow the Keeper through episodes of mystery, horror and heartbreak, meeting a diverse cast of Awakeners whose stories run from tragedy to obsession. The tone is dark and the lore runs deep, with secrets that surface slowly and a world that keeps more from you than it tells. Come for the cards, stay to find out what really happened to Kadath.
What should you know before starting?
How hard is it?
Easy to pick up, but not always easy to finish. Early chapters teach you the card system gently, then the difficulty spikes at certain points, and later content asks for well-built teams with real synergy. Respawns and forgiving death mechanics keep a lost fight from costing you a run. If you like a challenge that rewards reading the enemy and rebuilding your deck, that is the good kind of wall; if you want a relaxed cruise, the early game is the calmest stretch.
What is the story about, without spoilers?
You are the Keeper, an agent of Mythag University in a world quietly dying of a calamity its people cannot even perceive. To fight it, you bond with Awakeners, weapons with minds of their own that are slowly going mad, and their powers are tangled with the very doom you are fighting. The plot unfolds in episodes across arcs, mixing mystery, horror and character drama, and it keeps asking one question: if the world is destined to be forgotten, what is worth carrying forward?
























