$29.99Mewgenics Cats get weirder every generation
Breed mutant cats, build a whiskered squad, and send it into turn-based tactical fights for food, money, and treasure. Generations stack scars, skills, and extra heads into stranger, stronger cats. Deep, gross, and very funny, with room to break it in your own way.
Is Mewgenics worth it?
Mewgenics is worth it if…
- you like turn-based tactics with lots of builds to test
- you enjoy breeding systems and shaping bloodlines over generations
- you like cute cats paired with dark, surreal jokes
- you want a long roguelite you can replay and break in new ways
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Breed your next squad
Each day in Boon County you pick a team from your house and send it out. Cats that come back bring experience, scars, and sometimes extra heads, and you pass strange skills and mutations down the bloodline.
You decide which cats breed, which quirks to keep, and which cute kitten goes to an NPC to upgrade your house. Over generations the cats get weirder and more powerful, until a tank that eats corpses eats the whole squad too.
Tactics with room to experiment
Fights are turn-based battles where positioning, power combos, and the environment matter. Your cats wear class-specific collars like Fighter, Tank, and Mage, and you draft abilities and collect items as the run goes on.
With 1,000+ abilities and 900+ items, every run throws a fresh puzzle at you. Early runs teach the basics, then the layers pile up: odd synergies, wild item pairings, and choices about money, items, and genes that all carry forward.
A very long, very replayable campaign
The main campaign runs around 200 hours, with 10+ classes, 200+ enemies and bosses, and roguelite progression that never repeats the same game twice. Nonlinear choices shape where your cats go and what they haul home.
It welcomes you in simply, then keeps adding complexity: breeding chains to optimize, ability combos to discover, and treasure to chase. There is always another way to build, experiment, and adapt.
Cute cats, disgusting county
The look is cartoony, hand-drawn 2D with comic-book energy, set in a post-apocalyptic county full of surreal jokes. The soundtrack keeps the whole thing bouncing along.
It is also deliberately gross: blood, entrails, floors covered in feces and urine, pills for temporary boosts, swearing, innuendo, and cats often humping each other, which can be turned off. And yes, you can pet the cats.
What should you know before adopting cats?
How does breeding work?
Breeding is the long game. You send cats on adventures, bring survivors home, then breed them to pass down skills, mutations, and quirks. Tinker with the bloodline across generations to make stranger, stronger cats, or trade a kitten to NPCs to upgrade your house.
What do the tactical fights play like?
You outfit a small squad with collars, abilities, and items, then fight turn-based battles where positioning and combos matter. With 75 abilities per class plus hundreds of items and environmental tricks, runs reward mastery and cheerful experimentation.
How big is the game?
Big enough to lose a week in. The campaign is listed at over 200 hours, with 10+ classes, hundreds of enemies and bosses, and roguelite progression, so choices about money, items, and genes keep mattering in new runs.
How gross does it get?
Pretty gross, on purpose. Expect blood effects, dismemberment, entrails, feces-covered floors, excrement-themed items, pills, swearing, and innuendo. Cat humping can be disabled in settings, and petting cats stays wholesome.























