$15.99Megaton Rainfall Superpowers, Real Consequences
An indestructible first-person superhero who can fly across galaxies, if you can stop the collateral damage first.
Is Megaton Rainfall worth it?
Megaton Rainfall is worth it if…
- you have ever wondered what being Superman actually feels like from the inside
- you want a sandbox where the real toy is an entire universe
- you enjoy chaos you caused yourself, one missed shot at a time
- you have a headset and want a reason to use it
- you are fine with a short campaign as long as the flying is worth it
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A superhero who is also the biggest threat
You cannot die. That is the whole trick of Megaton Rainfall: you are strong enough to end the invasion in seconds, and clumsy enough to end the city instead. Your weakest attack levels a building in one hit, so a missed shot at a hovering alien device takes out half a block behind it. You face tripods, cloaked saucers hiding on the sides of buildings, and motherships the size of city blocks, each with its own weak spot to work out. The aliens are the enemy. Your aim is the other one.
Flight without a ceiling
Movement is the reason to be here. You break the sound barrier low over a city, thread between skyscrapers, shoot up through the atmosphere, and circle the planet in seconds. Then it keeps going: out of the solar system in under a minute, past Saturn's rings, across the Milky Way, and into deep space, where every single star you can see is a destination you can fly to and enter. Galaxies stretch out endlessly in every direction. The scale is the spectacle, and the score behind it makes the whole thing feel like a film you are steering.
Can you play it in VR?
Can you play it in VR?
Yes, and it is the best way to feel the scale: standing on a city street, then lifting off through the clouds and out of the atmosphere without a cut. The VR controls take some getting used to, since steering a hypersonic fight with your hands is an awkward problem, but the sense of size and speed is worth the fumbling. It also plays fine on a normal screen, so the headset is optional, not required.
How long is the campaign?
The flying and fighting are easy to pick up. The difficulty is self-inflicted: finishing a mission without human casualties, when your own blasts are as dangerous as the aliens, takes real care. Speeding through a fight at full power is simple; doing it cleanly is the challenge.
What is there to do besides the story?
Explore, mostly, and it is more rewarding than it sounds. You can land on planets, dive into gas giants, stand on the surface of stars, and chase audio log collectibles scattered across the supercluster. There are also bosses big enough to use moons as a reference. What you will not find out there is other content: the deep universe is vast and empty, and the emptiness is part of the point.

















