$6.99Mayhemers
Mayhemers is a cartoony 3D brawl for up to 8 players where one team wrecks the town and the other tries to lock them up. Smash things, start fires, grab chaos points, then run for the exit before the clock runs out, or play guard and drag troublemakers to prison.
Is Mayhemers worth it?
Mayhemers is worth it if…
- you want fast, chaotic 8-player rounds of wrecking and chasing
- you like switching sides between troublemakers and the ones stopping them
- you want goofy team brawls with friends in co-op or against each other
Screenshots
Smash the town, then run for it
You play a Mayhemer with a simple job: make a mess and get away with it. You break objects, set fires, set off explosions, beat up anyone in the way, and every bit of damage turns into Chaos Points for your team.
Then comes the awkward part. You have to reach the escape area together before time runs out, with enough points banked. Guardians will be chasing you the whole way, so you decide when to keep smashing and when to drop everything and run.
Lock them up and lose the key
You can also play a Guardian, which is basically hall monitor with fists. Your job is to beat every Mayhemer or keep them short of the points they need until the clock hits zero.
Knocked-out Mayhemers do not just get up again. You pick them up, carry them to prison, and they stay there until a teammate breaks them out. Every map is procedurally generated, so the streets, hiding spots, and escape routes change each round and neither side can rehearse the chase.
How does a round work?
Can you play it solo?
Yes, the game supports single-player, but the setup is built for teams: up to 8 players split between Mayhemers and Guardians, with co-op, online co-op, PvP, and PvE in the mix. Solo means bots fill the other roles.
How do Mayhemers actually win?
By earning enough Chaos Points through destruction, fires, explosions, and beatdowns, then getting to the escape area with teammates before time runs out. Points alone are not enough if you get caught on the way out.
How do Guardians win?
By beating all the Mayhemers, or by holding them below the required Chaos Points until time expires. Carrying beaten Mayhemers to prison matters, since jailed troublemakers cannot respawn until someone rescues them.





















