$1.99MAHOUTEQ! A job posting for magical girls
An unemployed girl takes the only job she can find, and it happens to be fighting evil as a magical girl.
Is MAHOUTEQ! worth it?
MAHOUTEQ! is worth it if…
- you want a short, funny visual novel you can finish in an evening
- you like absurd comedy, deadpan jokes and stories that do not take themselves seriously
- you find charm in deliberately crude, hand-scribbled art instead of polish
- you miss the feel of a retro anime episode, eyecatches, opening theme and all
- you want something light and low-pressure to reset your brain between bigger games
Screenshots
A story you read straight through
You just read, and the plot carries you like an episode of an anime. Luna wants a figure, needs money, finds a suspiciously perfect job listing, and things escalate from there. The writing is fast, silly and full of deadpan jokes, but it lands somewhere warmer than you expect: by the end Luna has friends, a karaoke plan and something that feels a lot like magic. The whole main story takes about an hour or two, so it plays like a single satisfying OVA rather than a long commitment.
Art drawn in MS Paint, on purpose
Every image here is drawn in MS Paint, and that is the whole charm. The characters are crude, chibi-ish scribbles, yet somehow you always know exactly who is who and what scene you are looking at. Instead of the usual sprite-plus-background setup, the game throws a huge pile of full illustrations at you, switching them out constantly like comic panels. There are anime-style eyecatches and scene transitions between chapters, complete with a very, very, very long cat. It looks like a webcomic and it is better for it.
Two buttons, one battle system
Between the reading there is turn-based combat, built on what the game cheerfully calls a cool two-button system. Fights are short and punchy, more gag than grind: you face things like a gentlemanly phantom thief and a heavily armed man in a suit, and the battles cut in with the same comic timing as the rest of the story. Nobody picks this up for deep tactics, and nobody needs to. The fights keep the pace moving and give the jokes somewhere to happen.
What about the music and extras?
How long does it take to finish?
The main story runs about one to two hours, and there is an extra chapter about the coffee shop barista that adds another half hour or so. Play the extra after the main story: it is arguably even funnier, and it teaches you how to coffee.
Is the music any good?
Yes, and it goes further than most short games bother with. There is a full opening and ending theme, plus varied background music for battles and scenes, all made by a human. Several tracks are genuinely catchy enough to stick in your head.
Does it have multiple endings or choices?
No, and the game says so itself. It is a single linear story with no branching paths, more like watching a movie than steering one. If you want your decisions to shape the plot, this is not that kind of visual novel.
Is it actually funny, or just trying to be?
It is genuinely funny. The humor comes from absurd situations, sharp comebacks and the sheer confidence of the scribbly art, and it keeps up a steady rhythm without dragging. There are also quieter moments underneath the jokes, which is what makes the ending land.

















