$4.99Last Report A Night Shift Gone Wrong
Take camera reports and radio calls at a lonely park station while something in the dark outside stops making sense.
Is Last Report worth it?
Last Report is worth it if…
- you want a short horror for one evening, around two hours
- you like desk-job games where the paperwork slowly turns sinister
- you care more about atmosphere and story than action
- you enjoy pixel art and sound design doing the heavy lifting
Screenshots
Checking the camera reports
Your job is simple: work through the pile of violation reports that built up while you were away. Each one tells you what was logged, in which sector of the park, and when. Cross-check the details, file what checks out, flag what does not, and shred anything damaged. The game keeps score of how well you do it, and clean paperwork earns you more of the story.
It starts as routine: a campfire in the wrong place, litter by the trail. Then a report about a dead deer arrives, and the ones after it get bloodier. A report that should not exist sits in the stack, and you have to decide what to do with it. The rhythm of checking, filing and shredding is what makes the strange ones land.
The night shift itself
You never leave your desk. The whole game happens in one small ranger station, and that is where the tension comes from: you can only watch, listen and keep working while the night closes in. When the lights fail, a flashlight is about all you get.
Visitors stop by through the night, and they get less friendly as it goes on. Fellow rangers radio in and drop by to talk, and a few of those conversations ask you to make calls at the worst possible moments. The pixel art and the sound design carry the dread: detailed little scenes, music that tightens, and noises from the treeline that the game is in no hurry to explain. Something moves in the window. Probably a deer.
How long does it take, and do your choices matter?
How long does a playthrough take?
It is a short horror: most people finish in about two hours, and it is built for a single evening. A second run is tempting if you want to clean up your paperwork record or see where the other final choice leads, since your first night is when you are still learning what a good report looks like.
Do your choices change the ending?
There are several endings, and how well you handle the reports plus a couple of late-story decisions decide which one you get. That said, the endings stay close to each other, and the story rushes through its final stretch: the calm build-up gets much more time than the payoff. Come for the atmosphere and the slow unraveling more than for a finale that ties everything up.
Is it actually scary?
Yes, in a slow-burn way. The dread comes from the dark outside the window, the radio calls and the reports getting worse, with a few jump scares along the way rather than constant ones. It is psychological horror: the fear is about what might be out there among the trees, and how long you can keep filing paperwork while you find out.

















