$9.99Is KLETKA worth it?
KLETKA is worth it if…
- you want co-op horror where the plan falls apart and everyone laughs about it
- you enjoy roguelike runs that play out differently every time you descend
- you like a strange, atmospheric world with lore to piece together
- you want tension that builds until a siren sends everyone sprinting
Screenshots
An elevator with an appetite
Your ride down is alive, and it is hungry. Kletka eats fuel, and it eats flesh, and if you forget to feed it, the menu turns to you. So every run becomes a negotiation: scavenge enough on each floor to keep the cab running and sated, then decide whether to push deeper or play it safe. The elevator is the only thing that can shield you from what waits outside, which makes keeping it alive less a chore and more the whole point. Neglect it, and the thing carrying you through the Gigastructure becomes the thing that ends you.
The Gigastructure and the siren
Below the prison stretches the Gigastructure, an endlessly expanding building packed with traps, anomalies and things that want you dead. Every stop is a gamble: step out, loot what you can, and get back before something goes wrong. The worst of it is Samosbor, an anomaly that kills everything in its path, and no one has ever survived it. When the siren sounds, you drop everything and sprint for the elevator. The horror here is not slow dread alone; it is the sudden, full-tilt dash down a corridor while the world behind you stops existing.
Six convicts, one cage
This game is built to be played with friends, up to six of you crammed into one descending cage. That is the tone of the whole thing, tense co-op horror with a streak of dark comedy running through it, set in a grim alternate history that does not take itself entirely seriously. Someone will get eaten, someone will get blamed, and the run will be funnier for it. You can play solo too, but the chaos multiplies with company.
Can you play it solo?
Can you play KLETKA solo?
Yes. The game supports solo play as well as online co-op for up to six players. It is designed around a team keeping the elevator fed and watching each other's backs, so going alone makes the Gigastructure a lonelier and harsher place, but the descent, the looting and the siren runs all work on your own.
What does the elevator actually do?
It carries you down through the Gigastructure, and it has to be kept alive and fed. It eats both fuel and flesh, and if you fail to feed it, it will eat you instead. It is also the only protection from Samosbor, the anomaly that kills everything it touches, which makes the cab both your lifeline and a standing threat.
Is there anything to find besides loot?
Yes. The world has lore to uncover: monsters are described in a bestiary, and notes scattered across the floors tell small stories from the Gigastructure's past. There are also cassette tapes with music to collect, upgrades and crafting to sink resources into, and unlockable cosmetics, so a run rewards more than just surviving.
How long is a run?
It depends on how deep you dare go. You stop on floors as long as your fuel and nerve hold, and special floors can appear along the way. Sessions are built around the descent loop of arriving, looting and moving on, so you can wrap up a run in an evening or push for the depths over a longer sitting.



















