$15.99Is Jets'n'Guns 2 worth it?
Jets'n'Guns 2 is worth it if…
- you want fast, frantic shooting you can play in short bursts
- you like absurd weapons and builds more than a serious plot
- you have a friend on the couch and a taste for shared chaos
- you enjoy a campaign that loops with rising difficulty and keeps testing you
Screenshots
Grab a friend, share the chaos
Local co-op means the destruction doubles without anyone waiting for a lobby. You sit side by side, pick your loadouts and tear through the campaign together, coordinating who takes the turrets and who goes for the ground targets. When a boss fills the screen with fire, having someone next to you to shout at is half the fun. Sessions are short and loud, so it is easy to jump in for a round or three. The universe may be doomed, but at least it is doomed in company.
Everything explodes, gloriously
This is a game about destruction first and everything else second. Space stations, cities, enemy tanks, crates: nearly everything on screen can be blown apart, and big targets go out in slow motion for extra satisfaction. Shells drop from your guns, enemy soldiers scatter, and the screen stays busy from the first second to the last. The action is fast and relentless, the kind where a run lasts minutes and your thumb never leaves the trigger. If you have ever wanted a shooter that treats collateral damage as the point, this is it.
A ship built your way
Between missions you spend your earnings in the shop, and there is a lot to spend on. Weapons keep arriving as the campaign goes on, from machine guns to flamethrowers to homing missiles, and Gun Enhancement Modules change how any of them behaves: one mod makes a gun auto-aim, another intercepts incoming missiles, another cools your weapons so you can fire without pause. Antimatter devices add stranger tricks on top.
What should you know before playing?
Can you play it solo?
Yes. The campaign is built around a single pilot saving the galaxy, and local co-op is there when you want company. Solo you make every loadout decision yourself, from weapon mods to antimatter devices, which is half the game.
How long is the campaign?
The first playthrough is short: a few hours of levels, and then the real game begins. You loop back through the campaign with your equipment intact while the difficulty climbs, unlocking new weapons along the way. If you want a long single story, this is not it; if you want a loop that keeps pushing you, it is.
How hard is it?
The early levels are approachable, and your ship takes hits rather than dying to a single bullet, with checkpoints for quick retries. The difficulty ramps up sharply on later loops, where even basic enemies become dangerous. Come for the explosions and the builds more than a gentle ride.
Is the story worth following?
The setup is simple: an entity from another dimension wants all sentient life gone, and you are the pilot who stops it. The plot stays light, delivered in a few lines of text between levels, and the humor comes from the situations and the spectacle rather than long dialogue. Play it for the flying and the firepower.




























