$34.99IXION Humanity's last station
Earth is dying, and DOLOS' prototype station Tiqqun is all that's left. As Administrator you build out its sectors, mine the void, recover cryopods and keep a fragile crew alive and loyal. A hard, story-driven survival city builder where every choice echoes. Can you keep humanity's flame burning in the cold?
Is IXION worth it?
IXION is worth it if…
- you like survival city builders that are genuinely hard and punish careless planning
- you want a story-driven run where choices echo across chapters rather than an endless sandbox
- you enjoy managing scarce resources, power grids and emergencies under constant pressure
- you care about a crew's trust and morale as much as your production numbers
- you don't mind restarting a chapter to learn from a mistake you did not see coming
Screenshots
A station adrift, in your hands
Earth is collapsing, and the Tiqqun, DOLOS' prototype space station, has been cast adrift with the remnants of humanity aboard. You are the Administrator. That means balancing preservation against exploration: build up the station, keep its infrastructure running, and push outward to find resources and a new home. The tone is grim and atmospheric, a disintegrating ark in the dark, and the story unfolds in chapters that carry you toward a final destination. There are no simple solutions here. Actions have repercussions, sometimes much later, and how you handle them decides between survival and extinction.
Building across six sectors
The Tiqqun opens up sector by sector: six areas you can unlock, each with room for more population, new jobs and new production. You lay out housing, food, power and industry, and move resources between sectors to keep it all fed. Space is tight and mistakes are expensive, so where you put a refinery or a clinic matters. Research fills the gaps: the station is cut off from DOLOS, so you study what you lack, find new ways to provide for your people and construct the buildings they need. You can even modify and improve the Tiqqun itself as the odyssey goes on.
Trust is a resource too
Danger comes from within as well as without. The crew depends on you, and they plead, complain and watch how you answer. Every decision about their work, housing and safety feeds their trust in you and in the corporation that started this venture. Let that trust slip and you face failure and mutiny. The Data Listening System lets you monitor the crew across the sectors, which helps, but surveillance has its own weight. This is the part that makes the game emotional: people are not just numbers, and losing them, or their faith in the mission, is felt.
Planning a city that cannot fail
If you like city builders that make every block count, this is that kind of game. You are not zoning for growth on easy terms: resources are finite, power grids overload, and a hull breach or electrical fire can cascade if you have no backup plan. You manage risks, deal with emergencies as they happen, and build redundancy before you need it. The game asks you to be vigilant, to constantly assess and reassess, and to adapt when a plan stops working. It is difficult and slow-paced, and the satisfaction comes from a station that runs cleanly because you planned for the worst.
Keeping a crew of fragile humans alive
This is a survival colony with people at its center, not just a machine to optimize. The population grows as you find survivors and recover cryopods, and each arrival means more mouths, more jobs and more opinions about how you run the station. Accidents injure workers, food and power failures breed unrest, and unrest can turn into revolt that wrecks what you built. You assign, you balance, you answer pleas, and you live with what goes wrong. The stories come from failure as much as success: a lost ship, a starving sector, a mutiny you did not see coming.
Can you adjust the difficulty?
Can you play it solo?
Yes, it is a singleplayer game from start to finish. The whole campaign, from the station's drift to its final destination, is built around one Administrator, you, making every call yourself.
How important is the story?
Very. The narrative carries the whole journey: you encounter other pockets of survivors who escaped Earth, navigate the wrecks and failures left behind, and face new threats and opportunities each chapter on the way to a new home. The soundtrack and atmosphere do a lot of the work, and the story is the part that tends to stay with people.
What do you actually do outside the station?
You explore stellar maps by sending out probes to reveal what is hidden, then build mining and cargo ships to extract resources and commission science expeditions to investigate the secrets and threats out there. Space is dangerous, so ships can be lost, and you can enable Extra Vehicular Activity to handle work outside the hull.
























