$19.99It Lurks Below Dig Deep, Loot Deeper
Fight through a randomly generated underground dungeon as one of eight classes, while survival, farming and town building keep the surface busy.
Is It Lurks Below worth it?
It Lurks Below is worth it if…
- you want a loot-driven action RPG that plays out in short, diggable layers
- you like survival games where the chores take seconds, not evenings
- you enjoy trying different classes and builds across multiple playthroughs
- you would rather fight and loot than build elaborate bases
Screenshots
Start with bare hands, end with a town
The survival side gives you the usual rhythm: chop trees, dig ore, cook food, craft armor. Then it adds its own twist. Instead of stacking blocks freely, you place pre-built structures that unlock as you push deeper into the dungeon, and NPCs move in once their buildings stand. A farm keeps hunger and stamina in check, and seasons change what the surface asks of you. Each chore takes seconds, so the maintenance loops act as short breaks between dungeon runs rather than a second job. If you would rather skip hunger and fatigue entirely, the game modes let you turn that part down without losing the rest.
Eight classes, eight ways to fight
The class list is where the game shows its RPG heart. The bard swings a sword while passive song effects damage everything nearby. The necromancer raises the skulls of the dead as minions and layers on poison and cold. The enchanter stuns enemies in place, then turns into a wisp and flies off when things get ugly. The warrior picks between a defensive and an offensive stance and spins through crowds with a whirlwind. Clerics heal themselves through fights, paladins consecrate the ground, rogues hide in shadows before a dagger ambush, and wizards teleport around with a drake at their side. Each class also gets its own activatable artifacts, so a second playthrough feels genuinely different.
A dungeon that goes down forever
The world stretches only so far left and right, but down is another matter: you can keep digging indefinitely, and the game generates new levels as you descend. Monsters scale with depth, so going lower is progression in itself, on top of levels and better gear. Each layer is short enough to finish in one sitting, which makes "just one more floor" a real hazard. Chests hide weapons, armor and gems, armor takes sockets you can fill with gems for extra effects, and secret areas reward the curious. Somewhere down there, bosses and answers about the evil below are waiting.
Pick your pressure
Three main modes set the terms. Survival is the original design, with hunger, fatigue, invasions and the survival talent tree on top of the dungeon. Descent drops the survival mechanics and leaves you with pure monster thrashing and loot. Creative unlocks most recipes and building supplies up front, keeps monsters to the dungeon, and lets you farm and build the whole surface in peace. Survival and Descent both offer a hardcore option where death is permanent, one run, no second chances. The survival talent tree carries across classes too: once one class unlocks a talent, the others can use it, with six active at a time.























