
THRESHOLD
Keep a lonely mountain border post running by blowing the whistle on schedule, while the thin air drains you and something strange takes hold.
Looking for that same mysterious and atmospheric spark as Interference: Dead Air? Start with these games when you are ready.
A lonely border post on a mountain, an endless train, and air too thin to waste. Your job is simple: blow the whistle, keep the schedule, don't ask questions. Every breath costs you, every task drains you, and something is very wrong up here. A short, strange, oppressive shift you'll want to take again.
Mysterious, Atmospheric, Story-driven
The year is 1996 and you’re employed by a science lab called Nova Nexus. You work as a security guard at the front gate to the lab, inside a guard booth. However, tonight it seems something important is happening inside of Nova Nexus and things are... well... a little strange.
Mysterious, Atmospheric, Story-driven
Midnight, 1987, small-town America. You are the late-night radio DJ, and your callers are being hunted by a killer. The police are out of action, so the whole town dials you. Talk people through the night, dig through your studio for clues, and find out who is doing this before the phone stops ringing.
Also in Detective · Mysterious, Atmospheric, Story-driven
Congratulations! You've been hired by an up and coming Game Development Studio to play-test their New Game (which as of now does not have a title). Not only that, you'll get to talk with the Lead Developer of the project, Matthew Stanton, who will give insight on his team's creative process.
Mysterious, Atmospheric, Story-driven
A blood-soaked interactive horror film where you play surgeon Cole Mason, kidnapped to an underwater facility and forced to operate on a patient carrying an evolving parasite. Death is not the end: every failure resets the loop and brings you closer to the truth, and to one of four endings.
Mysterious, Atmospheric, Story-driven
Save people from terrible paranormal dangers as a support operator of a secret SCP-like organization! Ask questions, give advice and watch the consequences of your choices... multiple endings in each story ;-)
Also in Detective · Mysterious, Atmospheric, Story-driven
Congratulations, contractor! You've been approved to trial our cutting-edge AI visor. Use it to explore the Neuras lab and recover the staff's research. Your visor is safe, reliable, and up to 99% accurate. Just don't ask why the "ketchup" in the corner makes such a horrible crunching sound.
Mysterious, Atmospheric, Story-driven
One night at a luxury hotel in the early 90s, and the world outside falls apart. The guests turn into monsters, your own mind plays tricks on you, and every word you say decides who lives, who hunts you and who you become. A short, atmospheric psychological horror where talking carefully matters as much as staying quiet.
Mysterious, Atmospheric, Story-driven
Heaven Does Not Respond is a psychological and analog horror game set in an alternate 2005 timeline. Play as an intelligence agent, exploring a retro computer interface to decipher secret files, watch mysterious videos, and uncover the dark secrets behind a young man's death.
Also in Detective · Mysterious, Atmospheric, Story-driven
Rise against the corporate overlords and become a cyber activist hacker. Join the uprising in a cyberpunk world using radio waves.
Mysterious, Atmospheric, Story-driven
A temp data entry job in the big city: you type up lost mail that has nowhere else to go. Then the letters start looking back. A short, atmospheric horror game about typing, dread and other people's lives, with multiple endings and mail that changes every run.
Mysterious, Atmospheric, Story-driven
Every day is the same on the faraway Bento space-lighthouse - until a mysterious radio message breaks through. Evade the past, welcome oblivion, make the perfect Italian coffee. Still There is a psychological adventure game about grief, technical puzzles, wacky AIs and dark humour. How far is far enough?
Mysterious, Atmospheric, Story-driven

Keep a lonely mountain border post running by blowing the whistle on schedule, while the thin air drains you and something strange takes hold.

The year is 1996 and you’re employed by a science lab called Nova Nexus.

A first-person horror comedy where you host a late-night radio show and try to keep a killer's victims alive over the phone.

Congratulations! You've been hired by an up and coming Game Development Studio to play-test their New Game (which as of now does not have a title).

Save people from terrible paranormal dangers as a support operator of a secret SCP-like organization!

Congratulations, contractor! You've been approved to trial our cutting-edge AI visor.

Survive a hotel full of people turning into monsters, where every word you say shapes who survives.

Heaven Does Not Respond is a psychological and analog horror game set in an alternate 2005 timeline.

Rise against the corporate overlords and become a cyber activist hacker. Join the uprising in a cyberpunk world using radio waves.

Take on night shifts at a remote motel, handle unsettling guests, and navigate eerie events.

A giant cathedral of flesh has appeared in the middle of the ocean on a dying world.

Work the checkpoint at the bottom of the shaft: check papers, scan blood, X-ray ribs, and judge who is still human enough to go down.

A horror game where you play a hand-held console in the backseat during a long drive home.

Heaven Does Not Respond is a psychological and analog horror game set in an alternate 2005 timeline.

Survive a hotel full of people turning into monsters, where every word you say shapes who survives.

Save people from terrible paranormal dangers as a support operator of a secret SCP-like organization!

You are the lifeline supporting an expedition into the unknown.

Ashwood Creek, 1985. A child disappears without a trace. A local policeman is drawn into a national park, seeking the truth.

Trapped in a forest cabin, your only way out is a strange computer game its owner offers you.

Tend the garden by day, break the rules after dark, and piece together what is really going on in this short, unsettling mystery.

A service industry adventure with an apocalyptic flavor. A manic genre mashup told across two broken realities.

A temp data entry job in the big city: you type up lost mail that has nowhere else to go. Then the letters start looking back.

A surgeon, a parasite and an underwater facility: make the right calls in a horror film where every death loops you back to the operating table.

Congratulations, contractor! You've been approved to trial our cutting-edge AI visor.

Rise against the corporate overlords and become a cyber activist hacker. Join the uprising in a cyberpunk world using radio waves.

A service industry adventure with an apocalyptic flavor. A manic genre mashup told across two broken realities.

The printer is bleeding, the Wi-Fi is haunted, and Ticket #666 just came in.

Work the checkpoint at the bottom of the shaft: check papers, scan blood, X-ray ribs, and judge who is still human enough to go down.

You are the lifeline supporting an expedition into the unknown.

A short psychological horror game where your friends invite you to hang out tonight — you have 7 days to think about it.

Save people from terrible paranormal dangers as a support operator of a secret SCP-like organization!

Trapped in a cursed office overnight, you must uncover a hidden password before morning... while reality distorts, blood seeps through the walls…

Take a night shift job in a place that runs on habit, not purpose. Restock shelves, take deliveries, clean the mess, and try to make it till morning.

An unknown actress takes a job at Uncle’s Motel to make ends meet. She’s running from trouble but peace is the last thing she’ll find here.

Heaven Does Not Respond is a psychological and analog horror game set in an alternate 2005 timeline.
![[Bober Bros] No Means Nothing](https://gamood.app/media/460x/games/5868f3da-2402-4069-90d3-89a4934b93b8/header-1788873627.jpg?s=ny3GebkYg4lwM2qd&v=2)
PSYCHOLOGICAL HORROR // ANTI-DATING SIM about learning to say NO.