$14.99Infested Planet
Five soldiers. One hundred thousand bugs. Infested Planet is a top-down tactical fight where the alien horde mutates every mission and your squad can be rebuilt mid-battle. Burn, flank, fall back and adapt, in short, brutal sessions that keep pulling you back for one more run.
Is Infested Planet worth it?
Infested Planet is worth it if…
- you like holding a thin line against absurd odds and calling the orders yourself
- you enjoy tactics over twitch, with real-time play and a pause button that lets you think
- you want runs that play out differently every time, with random maps and mutating enemies
- you prefer short, intense sessions you can pick up again the moment one ends
Screenshots
Outnumbered, outgunned, never out of options
You capture hives one by one while the swarm presses in from two or three sides at once, so standing still means losing ground. Sometimes the right order is to give a base up, focus your squad on one direction, and take it back later. Between missions you research new weapons and buildings, from flamethrowers and laser guns to a siege cannon for fire support, and every choice shapes how the next fight goes. When the line finally breaks and the bugs pour toward your base, the tension is very real.
A battlefield that mutates with you
The aliens never settle into a pattern. One moment shotguns are shredding the horde, the next it grows bullet-proof armour, and your old plan is worthless. There are 33 mutations and 21 human weapons and buildings, so each run asks for a different answer: stealth suits to slip past, miniguns to hold a chokepoint, grenade launchers to crack a stubborn hive. The real trick is that you can pause at any moment, rethink your whole loadout, swap every weapon, and unpause with no penalty. Maps are procedural and mutations are random each game, so no two runs play out the same way.
What else should you know?
Can you play it solo?
Yes, it is built for one player. There is a story campaign with branching optional missions that fund your tech upgrades, plus skirmish on randomized maps with settings you can tweak almost endlessly, including turning off mutations you find too harsh. The story itself is thin, mostly a frame for the missions, so come for the fights rather than the plot.
How brutal does it get?
Viscerally so. A single mission can end with tens of thousands of dead aliens and tens of thousands of rounds spent, and the gore tag is earned. The violence is part of the fun: watching your tiny squad burn and shoot its way through a horde that dwarfs it is the whole appeal.

















