$1.59 (−84%)Anomaly: Warzone Earth You Are the Attacking Side
Lead an armored convoy through alien-held cities, planning routes and using the Commander's abilities to keep your squad alive.
Is Anomaly: Warzone Earth worth it?
Anomaly: Warzone Earth is worth it if…
- you want tower defense from the other side of the barricade
- you like short tactical missions where one wrong turn costs a tank
- you enjoy planning a route and then improvising under fire
- you are tired of defending bases and would rather break them
Screenshots
Tower defense, but you are the one marching through
The usual roles are flipped. The aliens have already built their turrets across the captured cities; your job is to bring an armored column through them. Before each mission you assemble a squad from six vehicle types, four attack and two support, and weigh the route: the short road past more guns, or the long way around that leaves room to gather resources. Towers do not respawn or upgrade, so a careful look at the map before you roll out pays off. It is strategy with the pressure of an arcade, and it plays quickly: plan, commit, then react when the shooting starts.
The Commander on foot
While the convoy follows its route, you also run the Commander, a soldier in a combat suit who moves freely across the whole map, roads or not. Four abilities hang off that suit: repairing damaged vehicles, a smoke screen, a decoy that draws turret fire, and an air strike. Uses are limited, so timing matters. You drop a decoy down a side street, every turret in range swings toward it, and the wounded tank in your column limps past while the smoke clears. The Commander can be killed too, though he returns after a few seconds; your vehicles do not. Between missions, resources buy new units and upgrades that keep changing what the squad can do.





















