$14.99Hungry Horrors Feed the monsters or be dinner
Cook your way through a dark fairy-tale dungeon, one real traditional recipe and one chained flavour combo at a time.
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Cook instead of fight
There are no swords here. Every encounter is a meal: you read what a Horror craves, pick the dishes that match, and serve them in an order that keeps the hunger snowballing until the creature is too full to bother with you. Get it wrong, and the princess becomes the next course. Each dish carries one of five flavours, salty, sour, savoury, bitter or sweet, and every monster has favourites and things it despises. It plays less like a battle and more like a tense negotiation with something that has far too many teeth.
A deck made of dinner
Your cards are recipes: Cranachan, Yorkshire Pudding, Jellied Eels, Toad in the Hole, all real British and Irish cooking. You collect ingredients on your travels to cook new dishes and grow the deck, then season cards to change their flavour and unlock stronger abilities. Cookware bends the rules of an encounter, and you shape the whole deck around the flavour chains you want to pull off. Before a run you cook up your deck at the castle, deciding which dishes are worth the pack space. A lean deck with good synergy beats a stuffed one.
Monsters with manners
A bestiary tracks what every monster likes, and once you have learned a preference it shows up right on the cards, which saves a lot of guessing. The folklore goes beyond the fights too: legendary characters turn up with quests, merchants trade along the road, and the writing has a dry, genuinely funny streak, mostly aimed at a princess who thinks cooking is beneath her.
Wander a cursed kingdom
Fishing unlocks new ingredients and loot from mysterious waters, and a rescued familiar follows you around sniffing out potions. Artefacts and cookware hide across the map for those who detour. Every run branches differently, and the pixel art keeps it all colourful and oddly adorable for a place this cursed.





















