$13.49 (−10%)Hull Rupture Keep the engines burning
Manage power, people and a growing ship as you plug hull breaches and race toward the alien homeworld.
Is Hull Rupture worth it?
Hull Rupture is worth it if…
- you like tower defense where the map is a ship you keep rebuilding mid-flight
- you enjoy base building and automation with a dark sense of humor
- you want a roguelite where the crew is a resource and the math is ruthless
- you like tactical decisions with real risk, taken at speed
Screenshots
A ship that never stops moving
The one rule of Hull Rupture is that the ship keeps flying. It runs on resources, materials and human effort, all of which you manage to keep the system running. Humans are a resource here, while supplies last, and the game is refreshingly blunt about it: human loss is acceptable, and poor planning just distributes deaths more evenly. The premise is pure dark comedy, a last-ditch vengeance mission under the command of the Despot AI, where every choice seemed reasonable at the time. If the ship stops, humanity ends. No pressure.
Build the ship, plan the kill zones
The Despot's ship grows as you fly, and you decide where. Add new sections wherever you want: build upwards so aliens have to fight through a shark turret on their way to the Airlock, or expand downwards to squeeze in another engine powered by a bunch of puny humans. You construct interconnected modules to produce resources, repair damage, boost efficiency and reinforce defenses, then place turrets, traps, barricades and automated defenses to funnel enemies into planned kill zones while the humans assist.




















