$24.99Gunsmith Simulator Rebuild old rifles, pin by pin
Strip, clean and machine worn guns back to life, then test your work at the range.
Is Gunsmith Simulator worth it?
Gunsmith Simulator is worth it if…
- you like slow, methodical sims where every screw and part gets its moment
- you enjoy taking things apart almost as much as putting them back together
- you want a low-pressure workshop to potter in after work
- you have ever restored anything rusty and know the satisfaction of the before-and-after
- you like the idea of a job sim where you can test your own work at the range
Screenshots
The work on the bench
Every job starts the same way: a gun arrives, and you take it apart. Piece by piece, you examine the "patient" and decide what can be saved and what needs replacing. Some parts just need a wipe and a clean on the wire wheel, others go to the sandblaster, and a few are beyond saving. For those, you order spares or make them yourself on the lathe or CNC machine. The loop has real texture to it: dirt, rust, worn wood and stuck pins, each with its own fix. When the last part goes back in and the action cycles again, that is the payoff.
Bringing old guns back
Restoration is where the workshop shines. You strip rust from old metal by hand or with chemical treatments like oxidation and bluing, which leaves a fresh protective layer on the steel. Wooden stocks get their own care: renewing the surface, and when a stock is gone entirely, cutting a new one from a block of wood and finishing it yourself. There is something quietly satisfying about taking a corroded relic and handing back a rifle that looks like it just left the factory.
Making it yours
Once a gun works, you get to play. Change configurations, fit modern accessories, and build something that matches what the client asked for or what you fancy: optical sights, pistol grips, lasers, flashlights, collimators. Paint is the fun part, and the game asks if you fancy some shades of red for a reason. Clients come with requests that range from sensible to completely delusional, and complying with the strange ones is part of the job (and part of the fun). Not every build has to be tasteful. Some of them just have to be finished.
A job without the stress
This is a workshop sim at its own pace. There are no timers breathing down your neck while you clean a bolt or sand a stock, and the steps are clearly guided, so you can put on an order, work through it methodically and finish without ever being punished. The repetition is the point: same bench, same tools, a different gun each time. If your idea of unwinding is tidying, repairing and doing one careful task after another until the pile of jobs is gone, this fits that itch. It is peaceful work with a metallic smell and coffee in the morning.
Running the business
The workshop is a business, and the computer is where it lives. You browse the GunStock website for listings and auctions, take on orders, and order the parts you need. Beyond client work, you can buy, sell and own guns of your own, turning a bargain auction find into a restored piece worth real money. Every finished job goes back to a satisfied client and funds the next one, and your passion for the trade is what builds the ladder.
Is this game for you?
Can you play it solo or with a friend?
The core of the game is a singleplayer workshop: you run the business, take orders and work the bench on your own. The tags also list co-op, so there is a way to share the trade, but the heart of it, one gun, one bench, one order at a time, works perfectly well alone.
Do you need to know anything about guns to play?
No. The game walks you through each job and marks what needs doing, so knowing nothing about firearms is fine. If you do know your way around them, you will get extra mileage out of recognising the models and the details on individual parts, but the trade is learnable from scratch at the bench.
Is there a goal, or is it endless orders?
Both, in a way. Orders arrive by email and working through them unlocks new machines and tools for the workshop, so there is a sense of the trade growing. Beyond that, the sandbox is yours: keep taking client work, or hunt auctions and build a collection of your own restored guns. The game leaves plenty of room to set your own targets.
How repetitive does it get?
It is a job sim, so the loop of disassembly, cleaning, repair and reassembly repeats by design, and some players find the guided steps make it feel samey after a while. If the appeal for you is the calm rhythm of the work rather than constant novelty, that repetition reads as relaxing rather than stale. The variety comes from the guns themselves and what clients ask you to do to them.




























