Free to playGumballs & Dungeons One more expedition, always
Clear randomized dungeons turn by turn with teams of gumball heroes in a funny, colorful roguelike full of secrets.
Is Gumballs & Dungeons worth it?
Gumballs & Dungeons is worth it if…
- you like roguelikes where each run plays out differently
- you enjoy collecting characters and experimenting with team combinations
- you want short sessions that still reward long-term planning
- you have a soft spot for jokes, easter eggs and worlds that do not take themselves seriously
- you prefer a relaxed pace over reflex-heavy action
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Every dungeon hides its own rules
Each run starts with a dark map and a click. Reveal a tile and it could be a fierce enemy, a strange event, or a cave full of mysteries. Over twenty dungeons each bring their own theme and surprise mechanics, so no two expeditions play the same. One floor you are juggling an elemental altar, the next you are working out why the item monkey wants your attention. It is turn-based and unhurried: the challenge is deciding which tile to flip next, which resource to spend, and when to push deeper or cut your losses and leave with what you found.
A growing cast of Gumballs
The heart of the game is collecting. Hundreds of Gumballs wait to be found and upgraded, spread across four factions, and each one brings its own abilities and skillset to the table. Link them together before an expedition to borrow their powers, then watch how the right combination turns a struggling run into a smooth one. Part of the fun is the roster itself: chibi heroes with charming designs, and a steady drip of unlocks that gives every session a reason to end with "one more go". Some pairings click in ways you would never plan, and that is half the joy.
What should you know before playing?
How long does it keep going?
A long time. Between the story dungeons, the roster of hundreds of Gumballs to collect and upgrade, and Endless Mode, where the question is simply how deep you can climb before a boss finally stops you, there is enough here to fill hundreds of hours. Finishing the main dungeons is not the end either: plenty of things only show up once you push into Endless Mode.
What is there besides fighting?
A lot of looking around. The dungeons are stuffed with easter eggs and surprises, including hidden paths and hidden Gumballs you can easily miss if you rush. There is also a dungeon built around a space-time rift that opens onto the world one thousand years later, full of nostalgic sights twisted in odd ways. Item descriptions hide little jokes of their own, like a tent that burns or enemies immune to their own element.
Can you play it in short bursts?
That is where it fits well. Runs are self-contained and turn-based, so a single dungeon trip works as a quick break, and the randomized layouts mean a short session still feels like progress. It also rewards players who settle in for long hauls of collecting and upgrading, but nothing forces you to commit to a marathon.

















