$19.99Ground Zero Survive the ruins of Busan
Sent into a monster-ridden city to uncover what the meteor left behind, with fixed cameras, scarce ammo and bosses that dwarf you.
Is Ground Zero worth it?
Ground Zero is worth it if…
- you miss the era of fixed cameras, key items and maps full of locked doors
- you want a survival horror that is genuinely hard before it gets generous
- you like big, varied maps and a story with routes worth replaying
- you would trade modern polish for atmosphere, dread and a zombie T-rex
Screenshots
Survival horror the old way
Ground Zero plays like the classics it grew up on: fixed camera angles, pre-rendered backgrounds, a cramped inventory and puzzles that make you read the room instead of a quest log. Tank controls are there if you want them, and modern controls if you insist. Ammo runs dry early, so you weigh every fight: shoot, stab, kick, parry, or back out quietly and take the long way around. Clean kills earn Genome Points you can trade for gear upgrades, and a well-timed critical shot can end a mutant in one pull. It is tense, deliberate and hard in the early hours, the way the old games were.
A city worth exploring
Busan is the star. You move through shoreline towns and temples, a police station, a hospital, a university museum, a zoo, the metro, a train and a flooded district, each with its own tricks and its own things hunting you. The low-poly art and moody lighting make the ruins feel genuinely desolate, and the score keeps a low hum of dread under everything. Exploration pays: notes that piece together what the meteor really did, weapons tucked behind optional puzzles, and story choices that send you down different routes through the city. Some paths only open on a second run.

















