Glingdom artwork$5.99

Glingdom

An auto battler where your deck is your army. Draft heroes, beasts and towers, place them on a 3D battlefield, then watch them fight on their own against waves of restless ghosts. Five Commanders, 13 bosses, 221 cards, and a story about letting go.

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From the Steam store

Build the army. Place it. Watch it fight.

Glingdom is a roguelike deckbuilder auto battler. Every card in your deck is a unit or a building: knights, archers, mages, war elephants, griffin riders, towers and forges. Each round you draw a hand, place your army inside the deployment zone and press Start. From then on the battle plays itself. Your units choose their targets, cast their abilities and hold the line or break, and you watch.

Win the round, visit the shop, sharpen the deck, and go again. Twenty-five rounds, a boss every fifth, and the bell tower waiting at the end.

The bell has stopped ringing

For a thousand years the Vesper Bell rang at dusk and the dead went home. Seven winters ago it fell silent. Now the dead wander the five valleys, cold and lost, drifting toward the last warm fire in Glingdom.

You are one of the Hearthsworn. When your blades strike a ghost, it remembers itself for one breath and goes home. Every night you march for the bell. Every night Vesper, the Hearth-flame, waits for you to come back.

A story told between battles. Spoken scenes at the Hearth, a choice of Oath, gifts from the fire, and last words from every boss you set free. Five Commanders, each with their own army, relics, Battle Cry and someone they lost among the dead: Lord Aldric, Warden Sylva, Brakka Ironhide, Morwen the Pale and Thessa Wildheart. The Chronicle, an illuminated book that fills in as you play.

An auto battler with real decisions

221 unit and building cards to unlock, from the original Glingdom roster to ten Legion families with their own traits: Storm, Ember, Frost, Blood, Thorn, Shadow, Gilded, Grave, Sun and Iron. Placement matters. Eight built battlefields (a walled keep, a village square, a river ford, a canyon pass and more) have walls that block both movement and arrows.

Read the wave before it lands. An INCOMING panel, threat lanes and tier-coloured ghosts with role badges show what is coming and from where. Shop, Forge and Dismiss. Buy units and 57 runes, temper a card KEEN, STOUT or SWIFT, thin your deck, or bank your gold for interest. Choose your road. Each act you pick a valley and see which boss waits at its end. Wayside encounters on the way trade gold, cards and risks. Battle Cry. Once per fight, your Commander can turn it with Rally, Volley, Shield Wall, Bloom or Raise the Fallen.

Thirteen bosses, each with a name

Captain Rook, Sir Odo, The Watcher, Big Hamish, Lady Wren, Aerin & Skyfang, Old Mother Tusk and more. Each has its own model, a signature ability you learn to counter, and a story of who they were before the bell stopped.

Come back stronger

The War Council: spend Glory on 61 permanent boons in a six-road skill web. Refund it whenever you like. Ascensions 0-10 for every Commander. Each level adds one new twist and pays more Glory. Daily Run, 39 feats, Steam achievements, speedrun leaderboards per Commander and Ascension, endless mode after round 25. Bestiary and Atlas of every ghost and battlefield, with counter tips.

Also

Photo mode: freeze any moment, fly the camera and grade the shot. Full gamepad and Steam Deck support, graphics presets for low-end PCs. Accessibility: colour-blind modes, tier numerals, UI scale, screen shake and flashing controls. Text in 15 languages.

Pick your Commander. Hold the line. Bring them home.

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