$9.99Ghost Janitors Horror Cleaning With Friends
Grab a mop, keep the lights on and survive the ghosts haunting every job.
Is Ghost Janitors worth it?
Ghost Janitors is worth it if…
- you want a scary co-op game for short sessions with friends
- you like jump scares that actually get you, even when you expect them
- you enjoy jobs with a twist: clean the house, survive the house
- you want randomized runs where every playthrough plays out differently
- you liked hiding from ghosts in similar co-op horror games
Screenshots
Cleaning as a contact sport
The job sounds simple: clear the trash, scrub the stains, finish your tasks, get out, get paid. The house has other plans. Ghosts patrol the halls while you work, so every chore is a decision about risk: do you finish hauling that garbage bag across the dark hallway, or drop it and run? Matches move fast, and a run is usually over before the fear has time to wear off. The comedy writes itself: four adults with cleaning equipment, fleeing a nun. Come for the haunted houses and the chases more than a long content list; the map pool is still small.
The light is your only friend
Light keeps the ghosts out, and keeping it on is a balancing act. The generator powers the house, and every lamp you switch on drains it. Turn on too many and the whole thing shuts down, leaving you in the dark with whatever was waiting for the lights to go out. So you plan: which rooms to light, which to clear blind, when to sprint for the generator. Some ghosts ignore the rules entirely, which keeps you from ever feeling fully safe under a working bulb. It turns a horror game into a resource puzzle you solve while panicking.
Built for a lobby of friends
This is a game best played with three or four people in voice chat, and it supports proximity voice, so the screaming comes from the direction of the actual danger. Everyone has a job: one watches the generator, one hauls trash, one goes looking for the person who stopped answering. Downed teammates can be brought back, so a bad scare rarely ends the night. Solo play works too, though it is a lonelier, tenser experience. The scares land hardest in a group, and so do the jokes afterward.


















