$17.99G String
You are Myo Hyori, a gifted teenager in a resilient biosuit, crossing a crumbling cyberpunk metropolis as acid rain falls and history closes in. An old-school first-person shooter with light puzzles, telekinesis and fire, multiple routes, and a 10 to 15 hour story about escape and survival.
Is G String worth it?
G String is worth it if…
- you like old-school shooters with minimal hints and light puzzles
- you like bleak cyberpunk cities, smog, ruins and strange detours
- you like choosing when to fight and when to slip past
- you like retro science-fiction looks with switchable film styles
Screenshots
A biosuit that runs itself, mostly
Your Standard Issue Biosuit tracks health, ammo and armor, and handles lights, sprinting and breathing on its own, in open air and underwater. Filters and enhancers recharge through movement and sunlight, which feels generous until toxins start eating through it. You still hunt for supplies to heal and restock, watch for acid rain, storms, smog and broken infrastructure, and learn that night-vision is offline after old lab damage. Survival here is less about menus and more about reading the street before it reads you.
A stacked, grimy city with more than one way through
From the slums of Greater Chinatown to low orbit Earth and beyond, the maps are dense with alternate routes, vents, hidden secrets and environmental puzzles of varying complexity. Combat is spaced out and can be harsh, with minimal hand-holding and brief cut-scenes only where first-person cannot show the event. You get telekinetic and pyrokinetic abilities early, then find more means of input later. The pace picks up considerably, so bring patience and comfortable shoes.
Fights you can sometimes talk your way out of, with fire
You can go loud or look for a way around the fight. The game responds to behavior: the less aggressive Myo is, the fewer enemies she is likely to meet down the line. That choice sits oddly well beside throwing objects with your mind and setting oil alight, in a campaign about learning a shattered future and escaping the powers that run Earth. Despite the title, she never comes across explicit mature situations, which is more restraint than the smog-choked billboards suggest.
What else should you know?
How long is the campaign?
Around 10 to 15 hours, single-player only, with combat spaced between exploration and puzzles rather than firing nonstop.
Does it look like other retro shooters?
It has a retro glitch-art look drawn from science-fiction films of the late 70s through the mid 90s, with nods to 2001: A Space Odyssey and The Matrix. Post-processing settings such as Film Noir, 70mm and Sin City change the feel sharply, so it pays to experiment.

















