$9.99Four Last Things Sinning in oil paint
A very silly adventure about confessing your sins, which first requires committing all seven deadly sins again, locally.
Is Four Last Things worth it?
Four Last Things is worth it if…
- you want a genuinely funny adventure in the Monty Python tradition, butts treated with great seriousness
Screenshots
A confession that requires more sinning
You wake from a nightmare about being kicked out of Eden and hurry to church to confess. Bad news: the church only absolves sins committed in its own parish, and yours were done elsewhere. So you set off through a medieval town with a list of sins to work through. Some happen almost by accident, others take real scheming, and the whole thing runs on church bureaucracy so absurd it could only be played straight. It is about Death, Judgement, Heaven and Hell, and it is ridiculous about all of them.
A world made of old paintings
Every screen is assembled from Renaissance paintings: Bosch, Bruegel, van Eyck and others stitched into one consistent, walkable world, with respect for the originals. The result looks like a Terry Gilliam collage that learned to move, and simply looking at it is half the pleasure. Bach, Satie and Monteverdi provide the soundtrack, and musicians appear in the world itself: your character sings along with every one of them, in text, and you can even play something together. There is also a gallery where all the paintings used in the game hang side by side, worth a stroll on its own.
How long does it take to finish?
How long does it take to finish?
It is short, and that is part of the charm. With a guide, under an hour; exploring on your own, around two. It is a compact joke that ends before it wears out, more like a very good sketch than a campaign. The puzzles lean on dialogue and observation rather than huge inventories, so nothing drags, and the whole thing autosaves as you go.
Is the puzzle-solving difficult?
Mostly no, and pleasantly so. The sins range from things you stumble into by accident to multi-step schemes, but the logic is consistent and fair, so solutions come from thinking, not from combining random objects. A couple of moments need quick reactions, and a few hotspots take a bit of hunting, but if you know classic adventures this one leans easy.
Can the jokes offend anyone?
Quite possibly. The humour is anarchic and irreverent, poking fun at religious belief, church practice and Renaissance painting with equal enthusiasm, and it does not apologise for it. Some players find that hilarious, others find it too much, and it is worth knowing which kind of person you are before going in. The puzzles, at least, make perfect sense.
Do you need to know art history to enjoy it?
No, though it helps your appreciation. The game works fine as a comedy adventure on its own, but knowing Bosch's crowded nightmares or Bruegel's village scenes makes wandering through them much richer, and the built-in gallery lets you study every painting used. Think of it as a museum visit where the exhibits talk back and occasionally sin.

















