Fellowship artwork$24.9974%

Fellowship Boss runs with friends, no grind

Pick a role, team up, and take down big dungeon bosses in quick runs that keep you coming back for one more go.

Is Fellowship worth it?

Fellowship is worth it if…

  • you have friends ready to form a regular group and chase harder dungeons together
  • you love the boss-and-mechanics heart of MMO dungeons but not the levelling grind around it
  • you enjoy short, focused runs you can fit into an evening, then one more
  • you like chasing ratings and leaderboards against other skilled groups
  • you want a colourful, fast-paced fantasy world with room to master it

Screenshots

Dungeon runs built for skill, not homework

Each run drops your group into a dungeon with one boss and a clock: 10 to 15 minutes of coordinated combat against enemies with mechanics you actually have to handle. Interrupt the right cast, dodge the right thing, keep the tank standing. Fail and the run simply pays out less; there is no punishment beyond your own rating.

Capstone Dungeons raise the stakes with three bosses in a row before you can advance. It is the kind of game where a wipe teaches you something, and the next attempt feels like a real shot at it.

Heroes, roles and builds that bend your way

You pick from a growing roster of Heroes across the classic trio: Tank, DPS and Healer. Nothing locks you in. Swap between Heroes freely and tackle each dungeon with whatever the group needs, and every victory pays out personal loot plus account-wide resources that make all of them stronger.

New Heroes arrive with each Season, mixing classic archetypes with stranger designs.

Climbing Leagues with your group

Progress runs through Contender, Adept, Champion and Paragon Leagues, each one adding new enemy abilities, Curses and tougher encounters. Higher Leagues pay better: higher-level gear, Legendaries, Set items, Gems and account-wide upgrades that lift every Hero you own.

At the top sits Eternal, endlessly scaling dungeons where teamwork and mastery decide how far your group can push, with in-game Leaderboards to prove it. Seasonal resets put everyone back on a level field, which makes it easy to jump back in with friends, and every cosmetic, mount and bit of account flair you earned stays yours for good.

Can you play it solo?

Do you need to know MMO dungeon games already?

No. There is no levelling grind, no gear prerequisites and no add-ons to install: you pick a Hero and play. The game includes built-in tools like a damage meter and boss timers, and the tutorial covers the combat basics, including how to use interrupts. That said, the harder dungeons expect you to learn mechanics fast, and the game does not hold your hand through every one of them.

How long is a play session?

A core League Dungeon is a single boss and takes about 10 to 15 minutes, so a session can be one run or ten. Capstone Dungeons with three bosses take longer, and Eternal runs go as far as your group can survive. It is built around short, repeatable sessions rather than long commitments.

What happens to your progress between seasons?

Each Season resets the playing field so everyone starts fresh, which keeps the climb meaningful and makes it easy to return with friends. What you earn cosmetically is permanent: mounts, cosmetics and account flair from past Seasons stay with you, so your accomplishments stay visible no matter how many resets come and go.

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