
Eldegarde Risk Your Gear, Keep the Loot
A third-person fantasy RPG where you level six classes, raid five zones with friends, and gamble your equipment on every extraction.
Is Eldegarde worth it?
Eldegarde is worth it if…
- you want an extraction game with fantasy classes instead of rifles and rags
- you like PvP where skill matters more than gear score
- you want a co-op RPG you can play in short, tense sessions with two friends
- you enjoy a fresh start every season and the climb back to your best build
- you like arena duels where nothing but pride is at stake
Screenshots
Loot Is Only Yours Until You Leave
The extraction mode is where the stakes live. You queue in with the gear and potions you chose to bring, fight creatures and other players across the map, and fill your bags with whatever you find. Then you have to walk out. Die on the way to the exit and everything you carried goes to whoever survived, including the equipment you came in with. Greater rewards sit behind greater risk, so every run becomes a decision: push deeper for better loot, or turn back early with a sure thing. When you spot another party between you and the exit, the map suddenly feels a lot smaller.
Bring Two Friends, Not Just One Build
Every adventure supports parties of up to three, and the six classes give you real choices about who covers what. A Priest and a Paladin behind a Warrior plays nothing like a Rogue, Hunter and Wizard racing each other to the loot. You can run Expeditions together in PvE, take on the extraction mode as a squad, or split off into the Arena when the group wants to settle a score. Sessions are built around jumping into a lobby, picking your class, and heading out, so a quick evening run is as easy as a long one. Losing together stings less than losing alone.
Six Classes, Six Ways to Fight
You pick from six classic fantasy classes: Warrior, Rogue, Hunter, Priest, Wizard and Paladin. Each one gets its own character model, armor, weapons and skills, plus gear sets with unique perks, so leveling a second class feels like a different game rather than a rerun. The combat is skill-first: a well-played character in basic gear can beat a better-equipped one, which keeps fights about decisions and reflexes instead of spreadsheet numbers. Mastering one class takes real hours, and switching to another resets that climb in the best way.
A Home Base That Actually Works
Stonehaven is where runs end and progress sticks. You build reputation with five vendors there, unlocking exclusive gear, crafting recipes and rare materials, so when the loot gods ignore you, you can simply make what you need. Your personal Lodge grows with functional buildings: a Forge to process ore, a Loom and Tanner for other materials, a Bed that earns you Rested Experience, and a Critter Habitat where Goldgrubs spin golden thread for passive income. Yes, you keep caterpillars as an income stream. It is that kind of game, in a good way.
Seasons Wipe the Slate Clean
Progression resets every season: everyone starts fresh while new content, updates and world-changing events roll in. For an extraction game that is a feature, not a punishment. Without wipes, veterans would sit on an unbridgeable mountain of gear and every new player would queue into a meat grinder from day one. With them, the field levels each season, and the race to re-earn your favorite setup becomes the game again. Between runs, 17 campaign questlines uncover the world's lore, and a Quest Board with over 110 rotating quests refreshes daily and weekly.
Can you play without losing your gear?
Can you play without risking your gear?
Yes, two ways. PvE Expeditions let you adventure against the game's creatures, and the Arena offers fast, skill-based PvP where there is no gear loss at all, just pride. Only the PvPvE extraction mode puts your equipment on the line, so you choose when to gamble and when to play it safe.
Can you play it solo?
Yes. Every mode can be played alone, and PvE-only play is a normal, supported way to experience the game. Solo runs in the extraction mode are riskier since you have no one watching your back, but plenty of the game, from campaigns and quests to crafting and your Lodge, works fine without a party.
How hard is it for new players?
The early hours are the toughest part. Veterans with hundreds of hours roam the maps, and a fresh character can run into them at full power. The upside is that everyone starts each season on equal footing, default gear is easy to replace, and the Arena lets you practice PvP without losing anything you found. Expect to die while learning, and treat those runs as tuition.
Is there anything new coming?
The developers have laid out plans for more content, including a new class, the Witch, and a new epic zone called Karth. On top of that, seasonal resets bring regular updates and world-changing events, so the game is built to keep changing rather than sit still.
Does it run well?
The game has low system requirements and runs smoothly even on modest PCs, and long-time players report it is technically solid, without the major bugs that often plague early titles. The challenge in Eldegarde comes from other players and tough creatures, not from your hardware.



























