$19.99FAR: Changing Tides Captain a ship through a drowned world
Sail a lone vessel across flooded ruins, diving beneath the waves to find a new home in a quiet, wordless journey.
Is FAR: Changing Tides worth it?
FAR: Changing Tides is worth it if…
- you want a calm journey with no timers, no combat and nowhere to be in a hurry
- you like games that tell their story through places and pictures instead of dialogue
- you would enjoy actually operating a ship, not just steering it
- you loved FAR: Lone Sails, Limbo or Inside and want more of that quiet, wordless style
- you can accept a slow pace: long stretches of sailing are the point, not a flaw
Screenshots
Learning to captain your ship
Your vessel is the heart of the game, and it does not sail itself. You raise the mast, swing the sail around to catch the wind, light the furnace and feed it fuel, and watch the steam pressure so the engine does not overheat. Wind and steam can work together, and when the sail truly catches the wind, extra sails unfurl for a burst of speed.
You will get to know the ship below decks too: fixing faults, unlocking new parts, and hauling salvage up from the seabed to burn. The further you travel, the more you learn about how it all fits together. Somewhere along the way, this clunky, patched-up thing becomes the one thing you can count on, and losing it, even briefly, stings more than it should.
A drowned world told without a single word
There is no dialogue, no text, no instructions. Everything the game wants to tell you, it shows: murals, ruins, the shape of a city under the waterline. You read the story of a vanished society from what it left behind, and the game trusts you to fill in the gaps while you glide past drowned skylines.
The puzzles work the same way. They are gentle rather than punishing, built on visual highlights and clever level design, with a few real aha moments among them. You raise forgotten machinery, navigate submerged ruins and figure out what a strange contraption is for simply by poking at it. If you get stuck, the answer is usually in front of you, waiting to be noticed.


















