$14.99Everything
Everything lets you shift into thousands of things and drift between outer and inner space with no goals or scores, while Alan Watts talks and ambient music plays. Strange, calm and often funny.
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Become almost anything, from germs to galaxies
You start as one creature in a wide landscape and learn to slip into whatever is near you. A deer becomes a pine tree becomes a bird becomes a continent becomes a planet. Then you fall inward again, toward grass, bacteria, atoms and stranger things hidden below them.
There is no task list pushing you forward. You move, sing, dance and transform to see what happens, and the simulation keeps living around you. New movement abilities unlock as you keep changing forms, so scale itself becomes the toy. You roll across a meadow as a mammoth, it looks ridiculous, then you are the meadow.
A slow documentary that plays itself
Leave the controls alone and Everything takes over, turning your world into a never-ending documentary. Animals wander, planets turn, tiny systems hum along without you, which makes it easy to treat as background company for an evening.
Over it all are recorded talks by Alan Watts about existence, nature and connection, plus a rich ambient score by Ben Lukas Boysen. The look stays simple and procedural, all soft shapes and broad landscapes, so the feeling comes from the ideas and the music rather than detail. Put it on, listen for a while, change form when you feel like it.
Good to know before you start?
What do you actually do in Everything?
You explore, move, sing, dance and transform into nearby things. Changing forms unlocks new ways to move, and shifting up or down in scale opens new worlds to wander. There are thoughts to find and Alan Watts recordings to collect, but nothing forces you onward.
Is there a story or an ending to reach?
There is no enforced plot, score or final boss. The throughline is the philosophy in the narration and the way animal, land, planet and microbe systems connect. The story divides players: some find it grounding, others find it thin.
Can you just watch instead of playing?
Yes. If you stop giving input, autoplay takes over and the simulation films itself like a nature documentary about your current universe. It suits background viewing, short reflective sessions or leaving on while you do something else.
How does the game look and sound?
Simple procedural shapes, broad landscapes and deliberately awkward rolling movement, paired with a full ambient score. The tone stays calm, surreal and often comic, more bedtime reflection than spectacle.

















