Eternal Strands artwork$29.9987%Very Positive

Eternal Strands Magic that reshapes every fight

Battle giants and dragons with fire, ice and telekinesis, climbing towering foes to strike where it counts in a colorful, story-rich fantasy world.

Is Eternal Strands worth it?

Eternal Strands is worth it if…

  • you like games that reward improvisation over memorized combos
  • you want to climb giant monsters instead of just shooting them
  • you enjoy colorful fantasy worlds with a story and characters worth talking to
  • you prefer crafting systems that let you experiment without wasting materials

Screenshots

A battlefield that burns, freezes and breaks

Magic in Eternal Strands is not a set of projectiles, it is weather with an attitude. Heat spreads through dry grass, cold chills what it touches, and the world breaks in real time. You play Brynn, a Weaver whose Mantle channels flame, ice and raw telekinetic force.

That means fights look different every time. Snap a tree down to block incoming fire. Rip a boulder out of the ground and throw it. Freeze a charging beast mid-leap, then shatter the ice with your blade. During a heatwave you can start a wildfire and let it crawl toward your enemies; during a flash freeze, your ice powers get stronger and open paths that were closed before.

There are no fixed combos to memorize. The fun is in noticing what the terrain offers and using it before the enemy does.

Giants you climb, not just fight

The bosses here are colossal, and the game treats them like puzzles wearing armor. You do not whittle a health bar from the ground. You leap onto a giant's leg, climb its body while it thrashes, and strike weak points from angles it cannot defend.

Every giant asks for a different plan. Pin a limb with ice so the climb is safe. Burn away fur and hide with arcane flame. Shatter armor plating to expose what is underneath, or catch a lobbed projectile and throw it right back. One well-placed freeze can drop an airborne boss out of the sky entirely.

These battles leave marks on the land, and beating a giant for the first time feels like solving something enormous. Literally.

A world where every surface climbs

The Enclave is a lost bastion of power and knowledge, and getting around it is half the game. Every surface is climbable. Magic builds ice bridges over gaps, burns through barriers, or launches Brynn across the map, with your armor's weight deciding how far you fly. You explore the wilds, the capital city of Dynevron, and the secrets beneath, at your own pace.

Back at camp, a cast of well-voiced characters helps piece together what happened to this place, and the story unfolds through animated cutscenes and conversations worth having.

Questions before you play?

Can you play it at your own pace?

Yes. You can wait until you feel ready before taking on a boss, run away from a fight you are not prepared for, or skip most of the giants entirely if they do not interest you. Progression is yours to steer, and difficulty options let you tune the combat to your skill, from forgiving to genuinely demanding.

How does the crafting and gear system work?

You forge weapons and armor from materials taken from slain enemies, and the materials you pick change the gear's properties. Nothing is wasted: dismantling or reforging an item refunds all of its materials, so you can rebuild freely. You can also upgrade your base camp, which improves what you can carry and keep after a defeat.

Is the story worth following?

It is a story-driven game with a richly built world, full voice acting and plenty of optional dialogue beyond the main plot. The mystery of what happened to the Enclave unfolds through camp conversations, animated cutscenes and lore items you gather while exploring, and the inclusive cast is a genuine strength.

How long does it take to finish?

A straightforward run takes roughly twenty hours, with more if you chase every collectible, schematic and lore item scattered across the Enclave. Bosses can be fought again for materials and grow stronger with each rematch, so there is reason to return to them even after the credits.

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