$14.99Epic Auto Towers Towers that fight for you
Buy and place towers, stack their upgrades across runs, and watch cute chaos unfold against not-so-cute monsters.
Is Epic Auto Towers worth it?
Epic Auto Towers is worth it if…
- you enjoy autobattlers where the real game happens at the shop, not in the fight
- you like building around odd synergies, like cats that grow strong on milk
- you want short roguelike runs that play out differently every time
- you don't mind a steep difficulty curve that punishes a slow start
Screenshots
Buy, place, and stack your defense
Each turn, the Tower Store offers a fresh random batch of towers to buy, drag and drop onto a field with limited room. Placement matters: a Cat Tower gets bonuses from milk, so it wants to live next to a Milk Tower. Combine towers of the same type to stack them higher, and taller towers get better stats and stronger abilities. Some towers, like the Chest Tower, pay out gold every turn, so you are always weighing economy against firepower. You drop a Cat Tower beside the milk, stack a second cat on top, and watch the little thing get meaner.
Battles that fight themselves
When your board is set, press End Turn and the towers take on the monster assault on their own. Your job happens before the fight: choosing which towers to buy, where they stand, and which upgrades to sink gold into. Anything destroyed in battle is fully restored next round, bonuses intact, so upgrades are permanent investments rather than losses you mourn. Between the random store each turn, uncommon and rare towers with their own abilities, and Relics that tie the whole board together, no two runs shape up the same. It is a quiet kind of tension: the fight is automatic, but the outcome was decided by your shopping.
What should you know before playing?
How hard is Epic Auto Towers?
Hard, and honestly about it. The tags call it difficult and the early waves hit fast: if your first few rounds of shopping go badly, a run can be over before your build comes together. Wins tend to come from committing early to a strategy that works, not from slow, careful pivoting. If you like a roguelike that pushes back, this one pushes back.
Do you have to watch every battle, or can you skip them?
Battles resolve automatically once you press End Turn, so there is no manual combat to learn. That is the point of the game: all your decisions happen while building the board. You watch the fight to see whether your planning paid off, and to spot which towers earned their keep before the next shopping round.
What keeps you coming back after a run?
The random store. New towers appear every turn, uncommon and rare ones included, so each run starts from a different hand and pushes you toward combinations you did not plan. Stacking towers, permanent upgrades and Relics give you plenty of board states to chase, and the game is built around coming back to discover unusual tower pairings you missed last time.
Is it a good pick for a relaxed evening?
The look is: colorful 2D art, fun-looking towers and monsters, a family friendly tone even mid-battle. The pace is not. Runs are tense and the difficulty is unforgiving, so it plays more like a puzzle you solve under pressure than a wind-down game. Cozy to look at, spicy to play.























