ECHOLASH artwork$4.99

ECHOLASH

Slash through procedurally generated dungeons to the beat of real-time dubstep. Time your attacks with the spatial indicator for devastating combos. Rebirth, grow stronger, prestige — the echo never dies.

Screenshots

From the Steam store

FEEL THE BEAT. BREAK THE LOOP.

ECHOLASH is a top-down hack & slash where combat, music, and progression collide into something that shouldn't work — but does.

Every sound you hear is generated in real-time. Every dungeon is built from scratch. Every enemy is drawn with code. The entire game is 5 MB. And it will consume hours of your life.

⚔️ SPATIAL TIMING COMBAT

Forget button mashing. Two circles surround your character:

The outer circle is your attack range The inner circle breathes slowly — this is your timing window

When an enemy enters the inner circle and you strike — COMBO. Hit it on the music's beat — PERFECT. Chain them together and watch the damage multiply up to 3.5x.

This isn't a rhythm game that punishes you. The beat is a bonus, never a penalty. But once you feel it... you can't stop chasing it.

🎵 PROCEDURAL DUBSTEP SOUNDTRACK

No audio files. No pre-recorded tracks. ECHOLASH generates its own dubstep music in real-time:

Wobble bass that reacts to your power level Drum patterns that intensify with your combo Dark pads that shift with dungeon biomes Tempo that accelerates as you chain kills

The music isn't background — it's a weapon.

🔄 REBIRTH & PRESTIGE

Kill. Grow. Hit the power threshold. Rebirth.

Each rebirth resets your progress but multiplies your power permanently. 10 rebirths unlock the Final Boss. Defeat it, and you unlock Prestige — resetting everything for an even greater global multiplier.

10 Rebirth layers with scaling difficulty Prestige system with exclusive upgrades Echo Shards — permanent currency across rebirths 11 upgrades including Prestige-only abilities

🗡️ 4 WEAPON TYPES

Sword — balanced melee with reliable combos Hammer — massive AoE and knockback Bow — ranged precision, fires toward your cursor Staff — magic missiles with splash potential

Each weapon drops with random prefixes, suffixes, and 5 rarity tiers from Common to Legendary.

👹 10 UNIQUE ENEMIES

Every enemy is hand-designed with geometric art and unique abilities:

Wraith — teleports behind you Spider — shoots webs that slow you Knight — energy shield blocks your attacks Golem — ground slam AoE Cultist — dark orb projectiles from range Shadow Demon — turns invisible Boss Demon — 3-phase projectile patterns Boss Dragon — triple fire breath cone

🔥 ACTIVE ABILITIES

Z — Fireball: Launch a massive projectile toward your cursor X — Heal: Restore 35% HP (unlocks at Rebirth 2) C — Shield: Block 80% damage for 3 seconds (unlocks at Rebirth 5)

🌍 4 BIOMES

Each rebirth cycle shifts the dungeon's biome:

Forest — tanky enemies, slower pace Ice — fragile but fast enemies Lava — heavy-hitting foes, high rewards Void — everything is dangerous

💾 SMALL SIZE. BIG DEPTH.

Zero audio files — music is math Zero image files — characters are geometry Zero pre-built levels — dungeons are algorithms Written entirely in C with OpenGL Runs on almost anything

🎮 FEATURES

Procedurally generated dungeons (BSP algorithm) Real-time procedural dubstep music Spatial timing combat with combo system 10 enemy types with unique abilities 4 weapon types with prefix/suffix loot system 5 rarity tiers (Common → Legendary) Rebirth system (10 layers) Prestige system (infinite scaling) Echo Shards permanent upgrade shop 3 active abilities with cooldowns 4 distinct biomes Local leaderboard Settings menu with volume control Pause menu Auto-save every 30 seconds English & Turkish localization Runs at 60 FPS on integrated GPUs

🌍 DAILY CHALLENGE & GLOBAL LEADERBOARDS

Every day brings a new dungeon. Same seed for all players for 24 hours.

Seed changes daily at midnight Compete for the highest score on Steam leaderboards Victory gives +50% score bonus Score = kills + power + combo + rebirths

Steam leaderboards track:

Total Score (all-time best) Max Rebirths Max Prestige Fastest Victory Time

Steam achievements are also included — first kill, 100 kills, 1000 kills, first rebirth, rebirth 5, rebirth 10, 50 combo, first prestige, legendary item, and final boss.

💧 FOUNTAINS & CHESTS

Each cleared room may contain:

Fountain — fully restores your HP (one-time use per room) Normal Chest — drops 1 piece of loot Gold Chest — drops 2-3 pieces of loot Echo Chest — grants Echo Shards for permanent upgrades

⚡ PARRY SYSTEM

Time your attack perfectly as an enemy strikes — PARRY!

Negates all incoming damage Stuns the enemy briefly Chains into bonus combo damage Screen flash and "PARRY x2/x3" feedback on successful chains

🎮 FULL GAMEPAD SUPPORT

Left Stick / D-Pad — Movement & Menu Navigation A (South) — Attack / Confirm / Respawn B (East) — Heavy Attack / Cancel X (West) — Fireball Y (North) — Heal LB / RB — Pickup / Open Shop Back / Select — Rebirth Start — Pause Menu Dynamic button prompts — switches automatically when gamepad is detected

📝 NOTE

This game is actively in development. We're open to feedback and community suggestions. As the game evolves, new weapons, enemies, abilities, and mechanics will be added — some features may change, diversify, and expand over time.

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