$11.99 (−20%)Duo Quest A deckbuilder that quizzes your friendship
Fight monsters with cards and matching answers to 1000+ questions about each other, in a quest built for two.
Is Duo Quest worth it?
Duo Quest is worth it if…
- you want a co-op game you and a partner can play on one computer or online
- you like deckbuilders but want something lighter and more social
- you enjoy trivia and quizzes where matching your partner matters more than being right
- you want a game your non-gamer friend or partner can pick up quickly
Screenshots
Small decks, big arguments
Each run starts you with a modest deck, and every battle earns new cards to draft, upgrade and fold into a strategy. You take turns playing cards against monsters, then combo them together for bigger effects. Five classes unlock along the way, each with its own card set, so a run as the Rogue plays differently from one as the mage. Hundreds of cards can enter your deck over time, and reruns unlock more. It is an easy first deckbuilder: the rules are simple enough to explain in a minute, and one player describes building silly combos with a friend within the first hour.
Laughter in two seats
This is a party game for exactly two people, not a crowd. The rules take a minute to explain, rounds are short, and most of the noise comes from the questions: monsters interrupt battle to ask what your partner would rather give up, snacks or sleep, and the two of you try to match. One player calls the comedy-toned story and hand-drawn enemies charming, and even the monster sound effects get laughs. If your group is three or more, this is not the pick. If your group is you and one other person who enjoys being wrong about each other, it very much is.
Co-op where talking is the mechanic
Most co-op games ask you to coordinate inputs. This one asks you to coordinate opinions. You and your partner play two adventurers on a quest against the Demon King, whose invention, the Bondbreaker, threatens your bond itself. In battle you can talk freely, drop hints, and haggle over which answer you both should pick before locking in. Matching answers powers up your Duo Energy; mismatching costs you. Gamers and non-gamers can sit down together without anyone carrying anyone.
Built for exactly two
Duo Quest was made solely for co-op, and that shows in how everything works: every mechanic assumes a partner, from shared battles to questions neither of you can answer alone. The game works with friends, siblings, or partners, and the questions range from food and childhood to feelings and family, so how personal it gets is up to the two of you. One player noted the questions land best with someone you already know well; with a near-stranger they can feel like small talk. There is no solo mode, so bring a person, not a plan to play alone.
1000+ questions about you two
The heart of the game is its question bank: over 1000 questions across 20+ themes, from pets and music to food, family and relationships. There is no correct answer, only a matching one: both of you pick, and if your answers agree, you win the round. Some questions are close calls with several plausible answers, which is exactly where the fun lives. Different monster types ask different themes, and bosses draw from the whole area's pool, so a run quietly shows you which topics you know each other well in, and which ones you do not.
Randomized routes, artifacts and unlocks
Levels are procedurally generated, so no two runs follow the same route, and replaying levels can surface secrets. Along the way you find Artifacts, powerful items that tilt the odds your way, and unlock new classes and cards that carry into future runs. You can switch characters between acts and revisit earlier ones to build up funds for a favorite, instead of restarting from scratch. It is a relaxed pace for a roguelite: low pressure, no timers, and failure just means another run with a different deck.


























